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Posted (edited)

Some people might know my translation tool for Skyrim called Tesvtranslator.

I will update it so it can work for Fallout 4.

 

At this point I just have made quick few tests (yes I want to play :wink: ), so here is what i found so far:

 

-Localized Strings files work exactly like the skyrim ones (same id mecanism, and same sorting and save procedure)

-Utf8 seems to be used no matter what (no more regional codepage)

-I tried to fully open the esm with tesvtranslator, I worked well so far, however the tool is missing a lot of string records ,around 5% at this point. Further investigations are needed for new types of "text" records.

-I fully opened the fallout esm file in tesvtranslator (this mean: decompress all relevant records) and resaved it through a complete recompression process, and at this point I got the exact same esm than the original (checksum test is ok)

More tests could be needed just for the sake of them but I think the records are registered like in skyrim so we wont get zlib problem this time.

Edited by mcguffin
Posted (edited)

Dont expect it in the next few days however :wink: (it would be pointless anyway)

I am a little overbusy at his time, but I will definitly update the tool soon

 

 

also I found :

-Dialogs/info datas are now stored in the Qust grup

Edited by mcguffin
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