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[WIPz] Fallout 4 Script Extender (F4SE)


behippo

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Is there no way to just make all future version work with future betas to avoid this? I can't build at the mo as I depend on F4SE.

 

Simple answer NO!

 

How could the F4SE team possibly know what changes will be in the new beta? just give them a day or two and they will update they always do.

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Yep - another day another update. I am working on updating things. Hopefully available sometime this evening US Pacific time.

 

@cattywampus4 - there is absolutely no way to do what you ask. F4SE has to know the exact addresses in memory of the various things we touch. Every time BGS compiles the application from source code these addresses change. We have to simply rebuild ourselves when the application updates. If you need to have a more stable environment to work then you should probably not participate in the betas as there will always be a lag in the betas between release and update of F4SE.

 

The fact that BGS releases betas means that folks who don't participate in the betas can get immediate access to F4SE when the beta becomes public. Participating in the beta requires enduring a little hardship.

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F4SE 0.1.8 is now available for the new Fallout 4 1.4.132 runtime.

 

For those updating from F4SE 0.1.5 and the previous 1.3.47 build of Fallout there has been an update to the CustomControlMap.txt. New RotateRight and RotateLeft entries have been added to the end. We've included the CustomControlMap.txt in the archive as always. Please re-apply your changes as appropriate.

 

Let us know if you run into any trouble.

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F4SE 0.1.8 is now available for the new Fallout 4 1.4.132 runtime.

 

For those updating from F4SE 0.1.5 and the previous 1.3.47 build of Fallout there has been an update to the CustomControlMap.txt. New RotateRight and RotateLeft entries have been added to the end. We've included the CustomControlMap.txt in the archive as always. Please re-apply your changes as appropriate.

 

Let us know if you run into any trouble.

To avoid any confusion on my part, you are referring to the CustomControlMap.txt in the f4se_0_01_06 as having been changed, yes? There was no change in the control map in the 08 file?

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To avoid any confusion on my part, you are referring to the CustomControlMap.txt in the f4se_0_01_06 as having been changed, yes? There was no change in the control map in the 08 file?

 

There was a change to the CustomControlMap.txt with the Fallout 4 1.4 beta (starting with build 1.4.125). If you used the 1.4 betas then you should have already updated the CustomControlMap.txt. If you were still on the stable 1.3.47 release then you will see an update in the CustomControlMap.txt.

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Hi guys,

after the game update, i updated my F4SE to 0.1.8 and now my game crashes everytime i try to load a save.

 

 

This is how my game folder looks like. What is wrong?

 

It's most likely not F4SE it's more likely another mod. Look at settlement mods there were changes to the settlement system in the last update.

 

Edit: "It's more likely another mod or Combination of other mods" Don't want to propitiate the myth of "This or that was the last mod I installed so it MUST be the Problem!!!!!"

Edited by chucksteel
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Does anyone know why this keeps happening? I keep getting either an "Access Denied" or a "You don't have the proper permissions to run this application" every time I go to run F4SE. What is causing this? Seems I spend more time trying to get the game to run than actually playing it. For the record I'm on Windows 10, Fallout 4 is up to date and I'm running the latest version of F4SE.

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