JohnGrimm Posted November 10, 2015 Share Posted November 10, 2015 For whatever reason you're able to rebind the standard activation key but this doesn't apply to actually looting anything. I've used the old Beth controls of spacebar for activate, E for jump for ages now but the new looting system throws me off a lot. Anyone had any luck finding where keybinds are actually stored? Or better yet a way to rebind the loot popup's take and transfer keys? Link to comment Share on other sites More sharing options...
mcguffin Posted November 10, 2015 Share Posted November 10, 2015 bindings are a mess... sadlyi guess the config file is in the interface.ba2 archive. Link to comment Share on other sites More sharing options...
valdacil Posted November 10, 2015 Share Posted November 10, 2015 We need something like Skyrim Key Helper: http://www.nexusmods.com/skyrim/mods/88 Link to comment Share on other sites More sharing options...
MartG66 Posted November 10, 2015 Share Posted November 10, 2015 (edited) We need something like Skyrim Key Helper: http://www.nexusmods.com/skyrim/mods/88 We really, really, really do.I find the locked bindings so awkward they are making me not want to play. Edited November 10, 2015 by MartG66 Link to comment Share on other sites More sharing options...
Merovign Posted November 10, 2015 Share Posted November 10, 2015 bindings are a mess... sadlyi guess the config file is in the interface.ba2 archive. If it is, it's really well hidden. The interface coding appears to be split between hardcoded flash files for each menu and the abbreviated controlmap in the key binds menu. Some commands are duplicated in some menus (E and enter) and yet they also do discrete separate things in other menus. The UI is completely phoned in. Link to comment Share on other sites More sharing options...
mcguffin Posted November 11, 2015 Share Posted November 11, 2015 (edited) If it is, it's really well hidden. yeah: I didnt found anything...However with AutoHotKey (http://www.autohotkey.com/)I have been able to do a complete rebind without issue this is working like this (since I like to play with arrows) #SingleInstance Force #MaxHotkeysPerInterval 99999 #IfWinActive ahk_class Fallout4 #UseHook up::w down::s left::a right::d enter::e [...] With this, all binding are propagated to everything. Edited November 11, 2015 by mcguffin Link to comment Share on other sites More sharing options...
Ozisl Posted November 11, 2015 Share Posted November 11, 2015 It is kinda sad that you can totally feel what parts are designed bound to controllers... like all of the bits on the arrow keys being d-pad, which is annoying because the arrow keys are so inconvenient. Link to comment Share on other sites More sharing options...
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