LoginToDownload Posted January 10, 2008 Share Posted January 10, 2008 I was more refering to production times/costs... Like making 5 Cyrodiil-ish-sized worlds, fully fleshed-out... All of Nirn would be even worse. Seems to me one would have to water it down very extensively for it to be doable. Link to comment Share on other sites More sharing options...
ninja_lord666 Posted January 11, 2008 Share Posted January 11, 2008 Actually, Cyrodiil is [possibly] the largest province: Link. One would need exact numbers to determine whether or not Cyrodiil is larger than the whole of Morrowind. Also, there are nine provinces, not five. Link to comment Share on other sites More sharing options...
Faivon Posted January 11, 2008 Share Posted January 11, 2008 I was just wondering, is it just me or Vivec is larger than Imperial City? Link to comment Share on other sites More sharing options...
ninja_lord666 Posted January 11, 2008 Share Posted January 11, 2008 The Imperial City covers 10 cells, while Vivec covers 15 cells, so, yes. Link to comment Share on other sites More sharing options...
LoginToDownload Posted January 15, 2008 Share Posted January 15, 2008 I would very much like more versatile cave architecture. You're not allowed much creativity in how to assemble it... Link to comment Share on other sites More sharing options...
Abramul Posted January 15, 2008 Share Posted January 15, 2008 Ability for mods to change fields, rather than having to replace entire records. Link to comment Share on other sites More sharing options...
CoolCat6 Posted January 15, 2008 Share Posted January 15, 2008 I would like an option to display the player's current bounty on the screen at all times. Link to comment Share on other sites More sharing options...
worm82075 Posted January 17, 2008 Share Posted January 17, 2008 I would very much like more versatile cave architecture. You're not allowed much creativity in how to assemble it... Ability for mods to change fields, rather than having to replace entire records. Now we are getting somewhere. I would like an option to display the player's current bounty on the screen at all times. Uh oh, two steps forward and one step back. In my opinion it is not very constructive and somewhat counter productive to ask Bethesda to integrate every little alteration we have modded into the game. Why should they waste their resources when we could easily add the little details ourselves. Given the evolution of TES modding in the past six years or so it is quite obvious that BethSoft will be counting on us to round out the game and show them what we desire for VI. I think that Bethesda will concentrate on story and moddability this time around, and why not? With the modding community they have enabled, they receive an endless source of feedback on the currently integrated systems as well as a broad spectrum of programmers to recruit to their payroll. Chances are we have grown way beyond their expectations and chances are even greater that they will grasp that and run with it. Now, having said that here are my suggestions to Bethesda that will improve the moddability of TES V 1 - The ability to create and use custom skeletons for races. That way we can have TRUE beast races. Also an integrated system allowing us to easily add them to the game.2 - The ability to create new skills and possibly new attributes3 - Lots of empty slots available for animations so we don't have to write over existing ones when creating new weapon types4 - A few extra unused bip slots would be a lot to ask I know, but how about the ability to split existing ones.5 - The ability to import and export mod data integrated into the CS This is just off the top of my head, but you see where I'm going with this. As for you CoolCat6, their are several mods for Oblivion that do what you want. Here is the one I like best. You can find others if this one's cell buffer purge conflicts with something else you may have. I suggest doing an advanced search in descriptions for "bounty". That should turn up all the available mods for that particular feature. Good luck and happy modding. Link to comment Share on other sites More sharing options...
xerob95 Posted January 18, 2008 Share Posted January 18, 2008 i want you so you can explore all tamrielvalenwood seems very cool better quests,npcs(god i hate thier ai and dialogs),better melee combat movements Link to comment Share on other sites More sharing options...
ninja_lord666 Posted January 18, 2008 Share Posted January 18, 2008 AI? They (and all games ever) don't actually have AI; they have pseudo-AI. How much can you expect from that? I will say, however, that Oblivion has some of the best pseudo-AI I've ever seen despite its shortcomings. Now if Bethesda actually created AI...well...they won't bother with TES V anyways! :D Link to comment Share on other sites More sharing options...
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