Kinjete Posted November 18, 2003 Share Posted November 18, 2003 :help: I am in a room. It is round. I am blind. I don't know why I am blind, but I am. I know where the exit is by left clicking and seeing it on the map, but I cant get to it. However the Fabricats are entering somehow. I know that because of the spell beggars nose. I am sick of killing those things. They are multiplying faster then I can kill them. I have found 2 levers in this room. I cant see them, but I can manipulate them. Unfortunately, I can't see a thing and I have no idea what effect they have. Why can't I see anything? Most importantly....HOW do I get out of this room?!? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 18, 2003 Share Posted November 18, 2003 Yo. Link to comment Share on other sites More sharing options...
Baphomet Posted November 18, 2003 Share Posted November 18, 2003 If I understand your situation correctly, I believe this may help: We've been getting email from people with a problem in the "Dome of Serlyn". The problem is, as far as I've narrowed it down, with an ATI Radeon card, from the 7k series up through the 8500 series. If you have one of these cards, don't be surprised upon entering that the room is "greyed out" or "blank". This is probably do to the fog setting of the room causing a problem with the card (that's as detailed as I can get). Here are some viable solutions from members of the official board. Try the first two before resorting to the last. As far as I know, the problem only happens in this room, if it happens at all. Read on: The problem is caused by the fog setting for the interior cell. I have heard that it only happens on some graphics cards. I have a Radion 8500 and it definitely happens on my card. A non-cheating fix is to go into the editor, and set the "fog depth" (or is it called "fog density"?) for that interior cell to something other than 0.0. Near as I can tell, "normal" (low) fog is 1.0 and lower numbers get foggier. For example, some of the sewers in vivic have their fog depth (density?) set to 0.8. I guess 0.0 is supposed to be very foggy, not completely blinding. Another very similar solution: To fix the fog issue in the Dome of Serlyn: Load Tribunal.esm in to the editor In the Cell View window, double click on Sotha Sil, Dome of Serlyn On the World menu, select Interior Cell This will pull up the cell's properties dialog. Down towards the bottom you'll see a box that says "Density". The default setting is 0.00, which is the problem. Change that to 1.00, and hit the OK button. Save your new plugin. I'd suggest something easy to remember like nofog.esp Close the editor, load up Morrowind, and enable the new plugin in Data Files Back to the room, and things should look a little better. In theory Finally, try this only if the other two don't work for you as you'll miss part of game: I don't know if anyone has posted this method to fix the problem before but I haven't seen it. The easiest way I could find through the Serlyn "greyout" room was to go into the editor and edit the door that leads from the room with the giant rotating blade (I forget the name) and relink it from "Dome of Serlyn" to "Hall of Sallaemu" which is where you go when you leave Serlyn. I just tried it and it worked great. Hope this helps everyone who had the problem. (( Shamelessly cut & pasted from a source I can no longer remember... )) Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 18, 2003 Share Posted November 18, 2003 Today, as it seems, is your lucky day. There is now a plugin avaliable to implement the changes that Bahomet described. Link to comment Share on other sites More sharing options...
Kinjete Posted November 18, 2003 Author Share Posted November 18, 2003 :blink: If I don't go through this room, can I still get to wherever sotha sil is? I thought I had been everywhere in this place except this room, am I mistaken? How do I go about taking the area out of the game? I play the pc version of the game only. I don't own or care to own xbox. Does that make any difference to the advise you linked me to? I have the tribunal, bloodmoon, and morrowind patches. None of those mention the fog from hell. On another note, related to the link you sent me to, about the dark brotherhood glitch where the leaders speech loops. I just leave it alone. They don't hunt me anymore so I could care less. Besides I haven't a clue what you mean when you say go into the console to fix it. Which / what console? where? I don't understand what you mean by just use the command. :help: Link to comment Share on other sites More sharing options...
Reborn87 Posted November 18, 2003 Share Posted November 18, 2003 To open the console in game press the ~ key at the top right of your keyboard. It should be just under the Esc key. The console is used for a number of things, most commonly fixing bugs and cheating. Link to comment Share on other sites More sharing options...
Pob Posted November 18, 2003 Share Posted November 18, 2003 When you get your fog problem fixed, there is a post somewhere to assit with how to get through the dome (its a very odd solution). Something like pull a lever, wait till its grinding pull the other one. Perhaps the oddest puzzle ever and immpossibvle to figure out Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 18, 2003 Share Posted November 18, 2003 Not really, it's just a matter of thinking through the problem... To use entity X, conditions Y and Z must be first fulfilled. In this case, entity X is the final door. Condition Y is that the first set of doors leading to the final door are open, and condition Z is that the second set of doors leading to the final door are open. Conditions Y and Z can both be fulfilled directly, but only one of the sets of doors can be open at one time. Since the second set of doors are opened automatically after a Fabricant is released, only the first set of doors must be opened. Condition Y is fulfilled directly by the player, and condition Z is fulfilled after a set amount of time has passed, leding to the ability to use entity X -- therefore, the solution to the problem is to operate the crank opening the inner set of doors and to leave the outer set of doors alone until they open, releasing a Fabricant and allowing you access to the inner set of doors, which have been opened by the crank. Link to comment Share on other sites More sharing options...
Malchik Posted November 18, 2003 Share Posted November 18, 2003 Perhaps the oddest puzzle ever and immpossibvle to figure out It can't be impossible because I got there before I had access to any help. I found it an interesting puzzle and wish there had been a few more like it in the side quests. Link to comment Share on other sites More sharing options...
Burnination7 Posted November 18, 2003 Share Posted November 18, 2003 What, the one where you have to climb into the machine that the Fabricants come out of? Yeah, that was pretty maddening. I went on a psycho rampage against myself before I figured it out and got inside...:blink: Link to comment Share on other sites More sharing options...
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