stevenking10 Posted November 10, 2015 Share Posted November 10, 2015 Hello!I'm trying to translate the game by using Tesvtranslator .But it looks like the games subtitles does not support UTF-8.you can see here: http://i.imgur.com/QW7tICN.jpgis there any idea how to fix it ? Link to comment Share on other sites More sharing options...
mcguffin Posted November 10, 2015 Share Posted November 10, 2015 helloI have started to take a look at this but i just had the time to run some tests. http://forums.nexusmods.com/index.php?/topic/3369970-esm-string-files-translation-tool/ However from what i seen, utf8 seems to be the default encoding, nowI am interested to see you files, if you can post them somewhere, to see what is going on.thx Link to comment Share on other sites More sharing options...
stevenking10 Posted November 10, 2015 Author Share Posted November 10, 2015 files:http://uptobox.com/w4o3055egwjthttp://uptobox.com/x0x1tohrcs0nhttp://uptobox.com/dw0h9411ehx0 Link to comment Share on other sites More sharing options...
mcguffin Posted November 11, 2015 Share Posted November 11, 2015 (edited) thx, however, those are the english ones, but I was interested in the one you translated; just to see.The french ones at least are for sure in utf8 now.This is a good sign that all other will be too, because it's easier for an engin to rely on a single standard (but the files are a bit heavier too) In tesvt for skyrim, you have to force utf8 export, or you have to set the encoding of the destination language in the codepage.txt file Edited November 11, 2015 by mcguffin Link to comment Share on other sites More sharing options...
stevenking10 Posted November 11, 2015 Author Share Posted November 11, 2015 well, is there something I can do ? to make it support UTF-8 ? Link to comment Share on other sites More sharing options...
mcguffin Posted November 11, 2015 Share Posted November 11, 2015 (edited) the support is already here (japanese mods are using utf8 since a long time already) as I said:you have to set the encoding of the destination language in the codepage.txt file (in the main tesvt folder) Edited November 11, 2015 by mcguffin Link to comment Share on other sites More sharing options...
stevenking10 Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) #codepage correspondance #add the one you may need (actually supported: 932,1250, 1251, 1252, 1253, 1254, 1256, Utf8) #note 65001 = utf8 english=1252 french=1252 polish=1250 czech=1250 danish=1252 finnish=1252 german=1252 greek=1253 italian=1252 japanese=utf8 norwegian=1252 portuguese=1252 spanish=1252 swedish=1252 turkish=1254 russian=1251 chinese=utf8 hungarian=1250 arabic=1256 utf8 = 65001 I have choose japanese, utf8, arabic but didn't work show me just boxes Edited November 11, 2015 by stevenking10 Link to comment Share on other sites More sharing options...
mcguffin Posted November 11, 2015 Share Posted November 11, 2015 (edited) what you are saying is really confusing. In which language do you want to translate...? Edited November 11, 2015 by mcguffin Link to comment Share on other sites More sharing options...
stevenking10 Posted November 11, 2015 Author Share Posted November 11, 2015 Arabic :# Link to comment Share on other sites More sharing options...
mcguffin Posted November 11, 2015 Share Posted November 11, 2015 ok so: Open the codepage.txt file, replace its content by this one, and save the file(backup the old one if you want to use the tool for skyrim) #codepage correspondance (fallout4) english=utf8 french=utf8 arabic=utf8Close tesvt and reopen it.in option, choose english as source and arabic as dest.everything should be in utf8 If you save a new set of file it will be saved in utf8 however, arabic deosnt seem to be supported by defaut by the game so it's also possible that the game doesnt handle the right charset. And in that case, tesvt cant do anything for that. Link to comment Share on other sites More sharing options...
Recommended Posts