thorGraves Posted October 7, 2016 Share Posted October 7, 2016 Have you tried: http://www.nexusmods.com/skyrim/mods/38382/? Link to comment Share on other sites More sharing options...
lofgren Posted October 8, 2016 Share Posted October 8, 2016 There is a text file in the animations bsa that lists all of the animation events that can be registered for. Link to comment Share on other sites More sharing options...
WolfmanMODS Posted December 16, 2016 Share Posted December 16, 2016 Okay, so there is a huge list of Anim Events in a dropdown menu. Just like sLoPpYdOtBiGhOlE said. In the toolbar > Gameplay > Animations > Actors\Character\Behaviors\0_Master.hkx The I just picked one under it, and opened the dropdown menu approximately in the middle of the all the other options. The names were relatively self-explanatory, as well. I managed to find the following ones in it:reloadReloadFastreloadStartreloadStopI think, cannot remember exactly. For some reason, when I register for the event upon opening a menu, the one that is registered after that (when the player closes menu and the reloading animation plays) is the "reload" one. I tried "reloadStart", but it did not work. Strange. But at least the animation stops now, as intended. Sending "reloadStop" makes it end upon start. I will see if I can make it better somehow. At least there is now an optional way to prevent the animation from playing completely. Which is disabled by default. Thank you all for your time. Now my projects are seeing some progress again. :smile:In case you still needed an answer Event OnInit() RegisterForAnimationEvent(Game.GetPlayer() "weaponFire") RegisterForAnimationEvent(Game.GetPlayer(), "reloadComplete")EndEvent Event OnAnimationEvent(ObjectReference akSource, string asEventName) If (akSource == Game.GetPlayer() && asEventName == "weaponFire") Debug.Notification("FIRE!") ElseIf (akSource == Game.GetPlayer() && asEventName == "reloadComplete") Debug.Notification("Reloaded.") EndIfEndEvent Link to comment Share on other sites More sharing options...
NexusComa Posted December 16, 2016 Share Posted December 16, 2016 Like I said you just preview the item in the CK ... the animations names are right there ... if they are in the far left box they are gamebro animations Self.PlayGamebryoAnimation("Forward",6.0) If they are on the far right they are normal animations Self.PlayAnimation("Reset01") Link to comment Share on other sites More sharing options...
lofgren Posted December 16, 2016 Share Posted December 16, 2016 Not all of the animations send an event. Link to comment Share on other sites More sharing options...
Surilindur Posted December 16, 2016 Author Share Posted December 16, 2016 (edited) <snip> Thank you, although I did and still do know how working with animation events works. I was just curious as to how to get a list of animation events, and the answer was also given a while ago (the lists in the Creation Kit). The project has been completed for quite some time now, too, and has been up on the Nexus for over a year. When all the tools are released, I will migrate it over to the Special Edition. Also, for example, if player enters the inventory menu, unequips and re-equips bolts, then exits, the reloadStart, reload and other events need to be checked (not all of them fire every time, it seems to depend on the conditions under which the reloading happens). Other than that, the firing-related events work for when player actually fires the crossbow. Thank you everyone, I think I forgot to say that. If someone reads this, check the Creation Kit animations list. There are dropdowns that list the events when navigating to the actual items in the animation tree. After that, checking which events work and when they work is the next step. :) Creation Kit -> ( menu bar ) -> Gameplay -> Animations -> Actors\Character\Behaviors\0_Master.hkx Edited December 16, 2016 by Contrathetix Link to comment Share on other sites More sharing options...
PeterMartyr Posted December 16, 2016 Share Posted December 16, 2016 http://www.creationkit.com/index.php?title=Animation_Events Took me 10sec to find it went to wiki searched for Animation Events. Link to comment Share on other sites More sharing options...
NexusComa Posted December 16, 2016 Share Posted December 16, 2016 PeterMartyr and Contrathetix, great stuff here thank you for this input. Link to comment Share on other sites More sharing options...
Surilindur Posted December 17, 2016 Author Share Posted December 17, 2016 http://www.creationkit.com/index.php?title=Animation_Events Took me 10sec to find it went to wiki searched for Animation Events. That wiki list is very much incomplete, has been for ages. It only lists a handful of event names, which is why I started this topic in the first place. :thumbsup: Link to comment Share on other sites More sharing options...
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