Hexxagone Posted November 11, 2015 Share Posted November 11, 2015 Or do the animations seem more stiff compared to Skyrim? Link to comment Share on other sites More sharing options...
Boombro Posted November 11, 2015 Share Posted November 11, 2015 They are less stiff imo.Maybe you were using animation mods? Link to comment Share on other sites More sharing options...
Hexxagone Posted November 11, 2015 Author Share Posted November 11, 2015 No animation mods. walking, sneaking and some other animations in FO4 seem more stiff and rigid to me. Like they were created in a computer rather than motion capture. Idk maybe I need to play it more. Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 12, 2015 Share Posted November 12, 2015 Kinda noticed a similar thing. What it feels like is that their animation blending is more buggy in the new engine version. It doesn't account for variations in terrain or changes in animation state very well. Link to comment Share on other sites More sharing options...
vram1974 Posted November 12, 2015 Share Posted November 12, 2015 It's nice they have 360 animations now. But it's annoying the character does this crazy sprinting motion when she moves from a standing position. Mods will no doubt fix some of this awkwardness. The hand no the hip idle is nice, a little more female than Skyrim's basic idles. Link to comment Share on other sites More sharing options...
Hexxagone Posted November 12, 2015 Author Share Posted November 12, 2015 Yea maybe its the transitions between animations thats off Link to comment Share on other sites More sharing options...
sip111 Posted November 12, 2015 Share Posted November 12, 2015 Wouldn't it be Havok animation studio's engine, not creation engine, that handles all the animation blends? Havok animation studio makes for decent animations it's all about how talented the person using it is and how much time they invest, it's not the engine, basically, if it's still true they are using Havok animation. Although, the creation engine has some weird stuff going on still with the messy localized physics, clipping and it's in-game time being tied to FPS I only imagine what sort of hick-ups this may cause with any add-on engines you use. IMO - The animations are far from the best, but I think they're an improvement over Skyrim etc. The state to state transitions could still use a lot of work. Link to comment Share on other sites More sharing options...
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