Grasmann Posted November 12, 2015 Share Posted November 12, 2015 (edited) The first esp mods are out now and we have the ability to change some stuff like gamesettings and global variables.I was playing around with this for some hours now and I found a way to greatly increase the damage both enemies and the player take from weapons. In the Fallout.esm are some gamesettings ending with "MinDamageReduction". fLimbMinDamageReductionfPhysicalMinDamageReductionfEnergyMinDamageReduction And a bunch of others. I realized when we increase them ( yes increase ) the damage overall increases. I made an esp with the value multiplied by 100 and a normal 10mm pistol killed me in three or four shots, while using the power armor. lolWithout the mod I had to hit my test-subject in the head with my combat shotgun three or four times.With the mod one clear shot to the head is death almost everytime. At the moment we can't mod the weapons themselves.The thing is I don't know if this mod would make much sense.It could have sideffects and I don't know what damage calculations it applies to. Just wanted to let people know of my findings. EDIT: Nevermind it seems something better appeared already. Edited November 12, 2015 by Grasmann Link to comment Share on other sites More sharing options...
Zem Posted November 12, 2015 Share Posted November 12, 2015 (edited) Okay but in case anyone else is looking for it, you could use the difficulty mode damage modifiers to increase damage globally. For example: fDiffMultHPbyPCSV=0.5 This is the default damage dealt by the player in Survival mode (SV). Half damage. fDiffMultHPtoPCSV=2 This is the default damage dealth TO the player in Survival mode. i.e. double. The other difficulty modes have different suffixes like VH, H, E, and VE, Is there a plugin editor yet? I'd like to put these in an .esp. Right now I've got them in a text file I run with the 'bat' command every time I load the game. Edited November 12, 2015 by Zem Link to comment Share on other sites More sharing options...
aceb20 Posted November 12, 2015 Share Posted November 12, 2015 I can't seem to get that working. Can someone help? Link to comment Share on other sites More sharing options...
Zem Posted November 12, 2015 Share Posted November 12, 2015 I can't seem to get that working. Can someone help? If you mean the variables I mentioned, then you have to change them in the console using the 'setgs' command. And you want to change the variables that match the game difficulty setting you're playing on. So for Survival mode, you would type for example: setgs fDiffMultHPbyPCSV 3setgs fDiffMultHPtoPCSV 3 This would make both you and the NPCs deal triple normal damage as compared to Normal difficulty mode. For different difficulty levels, you replace the "SV" above with different suffixes. VE - very easy, E - Easy, N - Normal, H - Hard, VH - Very Hard. Also, setting these values in the console only lasts for that game sessions. Doesn't matter if you save/load. If you close the game and start it up again, you need to type the commands again. At least until plugin mods are available for Fallout 4. What I do is put the commands into a text file in the Fallout install directory. Then you just open the console and type "bat name" where 'name' is the base name of the file. e.g. If you named the file 'mydiff.txt' you would type "bat mydiff" You should then see the commands from your file show up in the console window setting the values you want. Link to comment Share on other sites More sharing options...
DarkPurity Posted November 12, 2015 Share Posted November 12, 2015 Okay but in case anyone else is looking for it, you could use the difficulty mode damage modifiers to increase damage globally. For example: fDiffMultHPbyPCSV=0.5 This is the default damage dealt by the player in Survival mode (SV). Half damage. fDiffMultHPtoPCSV=2 This is the default damage dealth TO the player in Survival mode. i.e. double. The other difficulty modes have different suffixes like VH, H, E, and VE, Is there a plugin editor yet? I'd like to put these in an .esp. Right now I've got them in a text file I run with the 'bat' command every time I load the game.I hate things like this. Survival mode just cheats in favor of the CPU. It really could have been so much more. Link to comment Share on other sites More sharing options...
Cme Posted November 12, 2015 Share Posted November 12, 2015 i just want to have realistic headshots on normal humans, maybe 2 hits or 3 i head on big guys powerarmor obviously tough Link to comment Share on other sites More sharing options...
CHAOSGUN Posted November 12, 2015 Share Posted November 12, 2015 Hey I was previously working with both limb damage reduction values and the survival damage modifiers, but I am now editing the body part define multipliers to have more realistic values that can affect different mobs in different ways. Should be out either later today or tomorrow. Link to comment Share on other sites More sharing options...
CHAOSGUN Posted November 14, 2015 Share Posted November 14, 2015 http://www.nexusmods.com/fallout4/mods/217/? The latest version uses locational damage multipliers for each creature's body parts. It also modifies the player health gain and rate calculation, player penalties for damages, and melee buffs for both player and NPC. (note - the buff is dependent on strength and the creature itself. A supermutant will be more powerful than you unless you reach a very high strength level) Link to comment Share on other sites More sharing options...
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