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Everything posted by CHAOSGUN
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Hit marker removal mod
CHAOSGUN replied to sunshaftV's topic in Fallout New Vegas's GECK and Modders
Inside the hud interface? -
Fallout 4 Tools to Make ESP
CHAOSGUN replied to BOTLANNER's topic in Fallout 4's Creation Kit and Modders
TESVSnip is the favored tool right now. The form selection formats need changing for FO4, and I'm slowly working through it. Stand by for some tutorials soon from Skyrimlu and others -
Hit marker removal mod
CHAOSGUN replied to sunshaftV's topic in Fallout New Vegas's GECK and Modders
It will be embedded inside the .swf interface file. Use a decompiler and flash to edit. -
Higher Damage Mod? Kinda possible in theory
CHAOSGUN replied to Grasmann's topic in Fallout 4's Discussion
http://www.nexusmods.com/fallout4/mods/217/? The latest version uses locational damage multipliers for each creature's body parts. It also modifies the player health gain and rate calculation, player penalties for damages, and melee buffs for both player and NPC. (note - the buff is dependent on strength and the creature itself. A supermutant will be more powerful than you unless you reach a very high strength level) -
Mod config menu No reload on weapon equip/change Weapon jamming 3d scopes. (needs render to texture in engine, which i have no idea if fallout has this) Different grenade throw modes Secondary weapon sights (look overtop of your high power scope for CQB)
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Higher Damage Mod? Kinda possible in theory
CHAOSGUN replied to Grasmann's topic in Fallout 4's Discussion
Hey I was previously working with both limb damage reduction values and the survival damage modifiers, but I am now editing the body part define multipliers to have more realistic values that can affect different mobs in different ways. Should be out either later today or tomorrow.