Jump to content

Overhaul mod discussion (not wip)


Boombro

Recommended Posts

It not a secret that fallout 4 is pretty much a shooter now with meh quests and needs a big overhaul in the scale of older fo mods, project Nevada and wanderer to feel like a fallout game again. What is your guys thoughts?

 

The changes needed:

 

We really need an enhanced dialogue, and thus it means no voice since it crazy to voice them all. Skills, moral and perks should help interact with npcs more. Once a UI framework is up, this is fairly easy, yet time consuming and thus a nightmare if the task is not split between a team.

 

An alt start to get some replay out of fo4 or offer fast start option. Since a quest modder will be on this, an option to disable MQ may be do-able. This is no brainer.

 

A thief/hitman faction or freelancing quests to add more life to evil RP.

 

A radiance system will also be sweet like the notice board mod for Skyrim for mercs style plays and more replay ability. One can deliver items, hunt monsters and find gear to earn caps.

 

Tweak damage to be more realistic.

 

Tweaking loot levels to make healing items rare, ammo less and junk items offer little scarps while buildings more.

 

Optional weights for caps, ammo and other items.

 

Tweak melee combat so it will help with combat more in ways gun can't.

 

Making most buildings access-able in Boston. With level design and notes left behind as the main story teller.

 

Adding more work benches or make true build anywhere system. Find a house that nice in the Boston? Make it yours!

Link to comment
Share on other sites

I personally prefer text over poorly done voice acting or voice acting that lacks content and feels rushed. Bethesda's choice to make the player character voiced was a really bad decision for their "freedom of choice" Fallout and Elder Scrolls games due to reducing its RPG elements and making it more difficult for the modders to add their own content.

 

My "ideal" 1st released overhaul mod would accomplish

 

-Completely ditching voice acting for the player, though keeping all his same dialogue throughout the game in text form. Thus, when modders add NPCs they just have to worry about voicing those.

 

-An "expanded main quest." Altered start, more missions and objectives mixed throughout the story.

 

-More traditional RPG elements to gameplay: more interesting perks, the need to use melee weapons to conserve ammo, enemies with specific resistances, food/hunger, weather/elements survival system, ammo crafting, etc

 

-Harder difficulties that involve something more than "ENEMIES TAKE A LOT OF BULLETS"

Link to comment
Share on other sites

 

more interesting perks, the need to use melee weapons to conserve ammo

How?

 

 

enemies with specific resistances,

There is.

 

 

weather/elements survival system

I mean a light one that doesn't add heavy features and improved the bad not add stuff. And the weather is good in this game already, it doesn't suck much.

 

While they add much to the gameplay, those two should fall one the player to pick what the mod he/she prefers. Since they can differ greatly from one another.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...