Jump to content

Never lose Dogmeat - Mod


rindmann

Recommended Posts

I'm with the OP .

I read the modders description several times.

I have no clue what this mod does or what issues it addresses in the game.

 

Too many blanks to fill in.

Bane of mod users, is poorly described and or documented mods.

 

If I grok what boombro is trying to say, in what I presume is English ( I assume he is a non native English person )

 

The mod allows you to teleport Dogmeat to you, no matter where Dogmeat is on the map.

And the mod author has warned one to not have a current follower in tow, to dismiss that follower first. Then teleoport the dog to you with the mod.

 

I would add this warning. THis game seems to feature the same features as all prior Bethesda games with same engine. The ability

to lose followers. I would never dismiss a follower unless they are in the location they call 'home' and cross fingers.

Dismissing ouit in the feild and letting them walk home is considerd a high risk activity.

 

I'm glad to see Bethesda has brought features forward from their prior efforts to FO4. SO glad for their efforts in this.

 

I hope the above guess as to what the modders intent is is corrrect. I was just filling in blanks in my head based on what is posted here

in this thread. I could be wrong though.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...