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Overwhelmed by FNVedit, LOOT, and also using FOMM


RiotBoi

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I received an error message saying HUD exentions for Project Nevada are not detected. This is the first time I'm using mods with FO:NV. Looking online I found I should be using FNVedit, LOOT, and FOMM. Well FOMM came first as I used it to install all my mods. I know very little about mods and am overwhelmed by options, how to fix conflicts, etc using FNVedit. Can someone tell me what you think of my load order and what should be fixed? And/or how I can approach using FNVedit to resolve conflicts? There seem to be A LOT of ITM records and deleted references while viewing the LOOT window. Using FNVedit to sort them...there's just so many. It seems like I could spend hours and hours trying to figure out what to do exactly and I'm feeling overwhelmed here. Any help would be appreciated.

 

Load order(The Unified HUD mod is not listed, though it is installed using FOMM):

 

http://i1032.photobucket.com/albums/a406/thebossinthewall/Loadorder.png

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Slight update. I downloaded and then started BOSS. It seems to have fixed the 'Project Nevada HUD extensions not detected' error message, but FNVedit still lists many conflicts as does LOOT.

As well there is now a light glowing with my character which I am guessing is my PIP boy's light? Anyone know which mod this is from and how to turn it off/on?

Edited by RiotBoi
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Im not very experienced with FNV modding (focused mostly on skyrim) BUT these guides and videos helped me out a TON.

 

https://www.youtube.com/playlist?list=PLWMvEg2LxwXYgN9UIEFAEGxfmT5ondfIi

 

http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas

 

I personally use Mod Organizer. Use LOOT to sort your load order and run it everytime you add a new mod that has a esp or esm.

 

The guide i linked has everything listed in the ideal overwrite/install order.

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