SWYD1 Posted November 30, 2015 Share Posted November 30, 2015 (edited) here it is http://www.nexusmods.com/fallout4/mods/3597/? Edited December 1, 2015 by SWYD1 Link to comment Share on other sites More sharing options...
tharealgc Posted December 1, 2015 Share Posted December 1, 2015 here it is http://www.nexusmods.com/fallout4/mods/3597/?If you would read from the top then you would see that this option was already available at the time we started this... Here we are talking about making it into the presets not simply transferring one face... But thank you for the attempt... Link to comment Share on other sites More sharing options...
ruddy88 Posted December 1, 2015 Share Posted December 1, 2015 SPF for skyrim im pretty sure exported to your skyrim data folder. there should be a tint mask in the textures, under actor, character, character assets i think it was, and should be a similar thing in the meshes folder. However, Fallout 4 has a very different character creation function so not sure how it would workill try it out now and see what I come up with. Also, racemenu and ECE no doubt will come around, but without the creation kit, it probably hasnt been started yet.Not much point in starting on big mods like that until the tools are available, only small things like texture replacers and things that NEED urgent work and are possible for the moment Link to comment Share on other sites More sharing options...
ruddy88 Posted December 1, 2015 Share Posted December 1, 2015 Hm, no good. I just tried to do a SPF with a unique name then searched my entire C: for that name, nothings showing up, theres nothing in fallout data folder, appdata or documents. Thought, perhaps, albeit probably impossible, it somehow wrote straight into the .BA2 files, as a last resort i checked the MESHES BA2, what I did notice is that there is a folder for facegen data, which i believe is where it exported to in skyrim, however couldnt see anything with the name i used, just a bunch of ID's, like a hundred or so, wasnt going to sift through them all for something that i believe is impossible (recompiling a .BA2 with new data so flawlessly and quickly, but was out of other ideas). In any case, I dont think it'd be much use yet anyway as I believe you need the CK to actually use it? ive only ever used exported faces to put on NPCs so not sure for transferring to another player character Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 I made preset for Skyrim. You need the CK. Link to comment Share on other sites More sharing options...
tharealgc Posted December 1, 2015 Share Posted December 1, 2015 I made preset for Skyrim. You need the CK.Yes, CK is what we are waiting for... Link to comment Share on other sites More sharing options...
tharealgc Posted December 1, 2015 Share Posted December 1, 2015 Hm, no good. I just tried to do a SPF with a unique name then searched my entire C: for that name, nothings showing up, theres nothing in fallout data folder, appdata or documents. Thought, perhaps, albeit probably impossible, it somehow wrote straight into the .BA2 files, as a last resort i checked the MESHES BA2, what I did notice is that there is a folder for facegen data, which i believe is where it exported to in skyrim, however couldnt see anything with the name i used, just a bunch of ID's, like a hundred or so, wasnt going to sift through them all for something that i believe is impossible (recompiling a .BA2 with new data so flawlessly and quickly, but was out of other ideas). In any case, I dont think it'd be much use yet anyway as I believe you need the CK to actually use it? ive only ever used exported faces to put on NPCs so not sure for transferring to another player characterYeah, I searched the same way and found nothing...What I want to do is make many female and male presets so at the start of the game I can create a nice waifu to freeze and a be able to swap my chars faces during the game like a glove... With presets it will be fast and hustle free! xD Link to comment Share on other sites More sharing options...
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