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Posted

i hope that they filter out the mods that xbox one cant run and crash so that we dont have to deal with deleting saves and re playing stuff because of a corrupt file so i just want to see if anyone has had this problem

Posted

The console mods will almost certainly have to be run through Bethesda's own site they plan on setting up, so I would surmise that they plan on screening them before allowing the public to download the files.

 

Only thing left to be concerned with would be compatibility with other mods and/or game patches.

Posted

The console mods will almost certainly have to be run through Bethesda's own site they plan on setting up, so I would surmise that they plan on screening them before allowing the publuc to download the files.

 

Only thing left to be concerned with would be compatibility with other mods and/or game patches.

does that mean PC mods that are like lets say i make a weapon mod i wont be able to use it for my ps4? theyd have to approve it first?

Posted

You will certainly not see ANY mod on ps4 or xbox, bethesda has not checked and approved. So don´t expect to much from console-mod-support. I dont think there will be as near as much mods as for PC.

Posted

You will certainly not see ANY mod on ps4 or xbox, bethesda has not checked and approved. So don´t expect to much from console-mod-support. I dont think there will be as near as much mods as for PC.

I have to agree.

Posted

we'll have to wait and see how robust the system is, I doubt bethesda will have the recources to test every mod that gets uploaded, they would quickly get outpaced

Posted

Maybe there will be some kind of automated system to check them? I can't see Microsoft or Sony allowing a free for all.

Posted

I woul think, there will be a dedicated program modders can join. They will sign, that they respect certain rules. For example, no exzessive use of high-detailed textures or heavy scripted objects.

An i think, there will be several categories of mods. For example simple texture replacers, to make weapons look different, or something like that. The easier the mod (in technical terms), the higher the chance you can transfer you mod to xbox/ps4.

Very complex mods, like complete new areas, as seen in skyrim, will not be possible on game-consoles, due to limited ressources.

Posted

The console mods will almost certainly have to be run through Bethesda's own site they plan on setting up, so I would surmise that they plan on screening them before allowing the public to download the files.

 

Only thing left to be concerned with would be compatibility with other mods and/or game patches.

 

Do you seriously think bethesda of all companies will allocate the manpower needed to check all mods?

As if their games themselves wouldn't be full of errors and issues. lol

Posted

I agree. I very much doubt that you'll see console mod support on the same level as PC modding. We have free reign to create & implement whatever we want on PC with no oversight. The same CANNOT be said for console. It's impossible. Until I'm proved otherwise.

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