ninefolddragon Posted November 17, 2015 Share Posted November 17, 2015 Does anyone know if it is possible to make fine movements in settlement building? What I mean is maybe to slow down the rotation so I can just get it perfect? Or slow down the moving back and forth? I try holding 'E' but all that does is allow me to manipulate the z-axis using the mouse wheel (and other minor things but not what I'm asking for). If there isn't a way to do it other than console commands then please someone make this an early mod. Right now I commonly use the console to do what I want: getangle x, y, or zsetangle x, y, or z ####getpos x, y, or zsetpos x, y, or z #### Link to comment Share on other sites More sharing options...
Moddingking Posted November 17, 2015 Share Posted November 17, 2015 (edited) Use the walk button (caps lock), this in combination with rotation as a rough estimate and later movement can fine tune item placing Edited November 17, 2015 by Moddingking Link to comment Share on other sites More sharing options...
carrom77 Posted November 17, 2015 Share Posted November 17, 2015 As above. Moving close to an object for instance a wall, and using your own movement to finetune, may actually allow you to place it in a spot you otherwise would not be able by manipulating it from afar or with lmb rmb rotation. I have patched up alot of houses this way by placing wooden walls into existing crumbled/damaged walls. Still havent had any luck patching up roofs however. Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 17, 2015 Share Posted November 17, 2015 modpos is easier to use for fine tuning things than setpos since it increments everything based on current position instead of the world position. Another console trick that you can use is by establishing a known reference and moving/creating objects to that position with <target reference>.moveto <locaton reference>, or <location reference>.placeatme <id of object to create>. You can use these methods for building things outside a settlement or using some of the statics or activators which are not normally available in settlements. Keep in mind, objects built within a settlement still count against the object budget for that settlement and will need to be moved back within the borders in order to scrap the object. Objects spawned in will not count against budget, but also may not be properly synchronized with the settlement navmesh and may create weirdness. Link to comment Share on other sites More sharing options...
ninefolddragon Posted November 17, 2015 Author Share Posted November 17, 2015 This is some great advice. I especially like the use of modpos as using setpos requires constant use of getpos. I've attempted walk but it's rotation that I need to slow down. Walking around the object can be done but it's a little insane. Link to comment Share on other sites More sharing options...
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