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Multiple Companion mods


Bdnguyen79

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Gotta second this. Having multiple companions, kinda, adds something comforting to the game. Anyway, why would you wonder the wastelands with only ONE companion in the first place?

There are many boons for that, a big grope never means a better chance to last.

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Gotta second this. Having multiple companions, kinda, adds something comforting to the game. Anyway, why would you wonder the wastelands with only ONE companion in the first place?

There are many boons for that, a big grope never means a better chance to last.

 

 

There is not only for more firepower sake, more companions at once means also - more items to carry and most importantly you can earn their trust and receive all of their respective perks all the same time! You don't have to pick one, earn his/her/its respect to the max, get the perk, then go to another one, dismissing the one you're maxed out your relationships with and do the same with him/her/it, rinse and repeat! LOL Instead you could get them all in one piece and max them all out at once! And don't even get me started on the fact that you actually can have all 12 their perks active all the same time! What else is there? Should i continue? Why when people talking about benefits, they can never see anything past just - more firepower?...

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Personally, I'd like the option to have Dogmeat not count against my current companion. I'd prefer not to have seven dudes following me, but would love to have Dogmeat always be an option for a companion regardless of whether someone was already with me. There was a mod like this in Dragon Age: Origins that I absolutely loved!

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