PurplePipBoy Posted November 17, 2015 Share Posted November 17, 2015 Hi everyone, Im trying to edit a dds file, the only thing i did was adding an overlay on the blank texture-map and merged it together. Then i saved the file but it is giving me the following error:"image width and height must be multiple of four". Im using the "Nvidia Mipster" plugin for photoshop. Anyone familiar with this problem? I appreciate any help! Link to comment Share on other sites More sharing options...
billyro Posted November 19, 2015 Share Posted November 19, 2015 The texture has to be at a resolution that can be divided by four. For example: 64, 128, 256, 512, 1024, 2048, 4096, etc. Link to comment Share on other sites More sharing options...
madara199 Posted August 22, 2017 Share Posted August 22, 2017 (edited) :thumbsup: Edited August 22, 2017 by madara199 Link to comment Share on other sites More sharing options...
RangerDulann Posted August 23, 2017 Share Posted August 23, 2017 Intel Texture tools is better. Link to comment Share on other sites More sharing options...
WapperJaw Posted September 13, 2019 Share Posted September 13, 2019 (edited) I know its been awhile but thought I post a solution if anybody else gets this error. Anyway ... I had the same problem ... I opened up a dds file ... did a little editing and then save it ... I then got this error. Did a little research and couldn't find a solution. Why should I get this error? I was not converting it! Finally I realize I had open up the dds file in photoshop but it was being used by another app (the game software). Once I closed the game I was able to save it without any error. Edited September 13, 2019 by WapperJaw Link to comment Share on other sites More sharing options...
Darhxp Posted December 6, 2019 Share Posted December 6, 2019 This restriction on Nvidea is the stupidest thing I've ever seen ... I hesitate to continue using Nvidea for my next video card purchases: Multiply it by 4 ?????? This is from the fifteenth century. On the other hand, our friend RangerDulann is right, Intel Texture tools are all you need to work and are light years from the Nvidea plugins ... tested and guaranteed Link to comment Share on other sites More sharing options...
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