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New Vegas and FO3 conversion to FO4


minngarm

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Simple really, has anyone else been thinking of converting over NV and FO3 when the kit is out? I know we had a huge project team bringing 3 to NV over the years and wouldnt mind at all lending my meager skills towards bringing both of them to 4.

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Our team has considered it... it would take A LOT of people to make it happen, and some stuff would just never work in the current engine. Basically all the kits, weapons, plants, armors, clothing, facegen, effects and many other assets would have to be recreated. I think the chances of that are slim and none. Have to wait and see if Obsidian is allowed to do a "new vegas 2" to at least bring back DT and ammo crafting among other things... Too many changes. It would probably be easier to fix the old engine code and take less time.

 

Also *all* of the scripting would have to be redone, that alone would take years.

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I just wanted to mention this Roy, but if you do this... you pretty much guarantee that my work from New Vegas will be carried over into Fallout 4. This means that Fallout 4 could find itself with a massive expansion of pre-made cities that I have already created, content which... if first impressions are correct, could double the games current size. Keep in mind that I've built Denver, San Francisco, Dallas, Manhattan, and soon to be released Los Angeles. Assuming New Vegas is added to that list... we're talking one big ass expansion, even if its just an asset converter of existing meshes and textures from New Vegas into Fallout 4.

 

But enough of my selfish engrandizing. I know you TTW guys would have to pretty much reverse engineer the entire game to work in the Creation Engine, and such a thing would be maddening, not to mention frustrating.

 

Sooo... do whatcha gotta do hommie. :sleep:

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Our team has considered it... it would take A LOT of people to make it happen, and some stuff would just never work in the current engine. Basically all the kits, weapons, plants, armors, clothing, facegen, effects and many other assets would have to be recreated. I think the chances of that are slim and none. Have to wait and see if Obsidian is allowed to do a "new vegas 2" to at least bring back DT and ammo crafting among other things... Too many changes. It would probably be easier to fix the old engine code and take less time.

 

Also *all* of the scripting would have to be redone, that alone would take years.

We have another five years before the next one comes out most likely, assuming they don't go all Ubisoft on us.

 

Also getting a larger team for it wouldnt hurt at all, plenty of us lesser skilled modders can fill the roll of recluttering the areas, setting up the same traps and dialogue options and so on. But if it is to happen for FO4 and not FO5 it would have to get the frame work layed out in 2016 considering as you've said, how much work is involved in it.

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Putting the games into the engine, would make them not what they are anymore. There really is too many differences, then testing it all to make sure it worked (and the vanilla bugs aren't even fixed yet)... Maybe in the future when there is more efficient ways of doing such things.

 

It's just not worth the effort imo.

 

I think it's better to spend all that time and energy doing something new and fantastic.

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Fallout 3 and New Vegas uses traditional textures.

Fallout 4 uses PBR textures.

 

It's not a quick conversion. At best it's a matter of using a converter for textures and tweak it, along with the nif changes and possible setting tweaks.

At worst it's a matter of redoing whole texture sheets. Given that PBR differs the most on metals, about every metallic texture would need to be redone the correct way.

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I am aware. I was referring to the work required, and to put it into perspective.

Point is, it's not simple. PBR texturing is a completely different workflow. You can't "convert" the games.

Nor can you convert models from mods.

Edited by Matth85
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