Highflex Posted November 19, 2015 Share Posted November 19, 2015 Hey guys, I spent some time over the last days to dig into editing animations for fallout 4 and this is how far i've come: https://www.youtube.com/watch?v=EoV1gKqRdGA This was achieved by using a tool i have written to easily convert fallout 4 animations into FBX: https://github.com/Highflex/havok2fbx/releases Before you try running f4 havok files through it, it won't work because the tool only supports 32bit havok files as the 64 bit SDK is not public, however i found a workaround. You have to use ToolStandAlone.exe from the 64 bit SDK to first convert the files back into 32bit and then proceed to export as FBX. Stay tuned for guides/tutorials, this is just the beginning :smile: Link to comment Share on other sites More sharing options...
mac2636 Posted November 19, 2015 Share Posted November 19, 2015 Very nice! Link to comment Share on other sites More sharing options...
Slostenn Posted November 19, 2015 Share Posted November 19, 2015 This is very impressive, I can't believe you managed this so quickly. Was the animation added to the game or did it replace a pre-existing animation? Really hoping it's the former, I've been worrying about weapon mods because of the reload animations. Link to comment Share on other sites More sharing options...
maniczombie Posted November 19, 2015 Share Posted November 19, 2015 (edited) Where's the arm mesh from? (Edit - Found my answer from your other video) =) shame u got me excited! also.. When i try to run the .exe file, windows explorer freezes then crashes.. Edited November 19, 2015 by maniczombie Link to comment Share on other sites More sharing options...
BulletSix Posted November 19, 2015 Share Posted November 19, 2015 cool :)hopefully we you will be able to add animations and not having to replace them (not doubting your ability but the engines flexibility :) ) Link to comment Share on other sites More sharing options...
zsalheden Posted November 19, 2015 Share Posted November 19, 2015 Very nice! You "must" make a step by step tutorial later :D So I can get my weapons in fallout. But can´t animate for s#*! :D Link to comment Share on other sites More sharing options...
Highflex Posted November 19, 2015 Author Share Posted November 19, 2015 As i already wrote under the video, the meshes are ripped using NinjaRipper and then quickly rigged to have some better preview option :P I am working out a better workflow for this ( so stay tuned :P ), and we still need NIF support to do actual new weapons, really looking forward to that! Link to comment Share on other sites More sharing options...
maniczombie Posted November 19, 2015 Share Posted November 19, 2015 any news on how to get this to work without crashing windows explorer? Link to comment Share on other sites More sharing options...
throttlekitty Posted November 20, 2015 Share Posted November 20, 2015 any news on how to get this to work without crashing windows explorer?http://windows.microsoft.com/en-us/windows-vista/open-a-command-prompt-window Link to comment Share on other sites More sharing options...
killstorm37 Posted November 20, 2015 Share Posted November 20, 2015 awesome, i have always wanted to mess with doing animations for bethesda games, but now that there is a way to convert to fbx i think ill start messing with it. Thanks alot for the tool. Link to comment Share on other sites More sharing options...
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