NDDragor Posted November 19, 2015 Share Posted November 19, 2015 I just completed the quest and in my opinion this alien artifact thing isnt fitting into the overall atmosphere of Fallout 4. I have to admit that I disliked the idea about aliens in all previous Fallout games and that must partly be the reason for my opinion about this quest in Fallout 4. But I had a lot of fun when I played Mothership Zeta in Fallout 3 and this quest was quite fun too. So I am not saying that it was bad, but that in my opinion it just felt unfitting. What do you think about the story of this quest? Link to comment Share on other sites More sharing options...
geekminxen Posted November 21, 2015 Share Posted November 21, 2015 I don't care much for the alien presence in the games, either (I really liked how it was split off into the Wild Wasteland perk in NV-- the goofy stuff was fun for one or two playthroughs, but could be excised completely for more serious gameplay). However, the Cabot House quest is bugged for me at the moment, so I guess I don't have to worry about it in FO4! :/ Link to comment Share on other sites More sharing options...
DesertEvil09 Posted November 21, 2015 Share Posted November 21, 2015 Mothership Zeta was by far the least entertaining DLC in Fallout's history, and while I'm not someone who gets mad or bothered by Aliens being in the lore, it is a bit ridiculous how prevalent aliens are now within the Fallout universe. Fallout to me is not goofy humour, it's dark comedy commenting on the world itself. I thought the ending of the Cabot house quest was actually some Dwemer artifact from Skyrim was on his head, sure as hell looked like it. I mean so is Skyrim's universe now lore with Fallout universe? That's not tongue in cheek, it's just stupid. Link to comment Share on other sites More sharing options...
Lessabos Posted November 21, 2015 Share Posted November 21, 2015 Mothership Zeta was by far the least entertaining DLC in Fallout's history, and while I'm not someone who gets mad or bothered by Aliens being in the lore, it is a bit ridiculous how prevalent aliens are now within the Fallout universe. Fallout to me is not goofy humour, it's dark comedy commenting on the world itself. I thought the ending of the Cabot house quest was actually some Dwemer artifact from Skyrim was on his head, sure as hell looked like it. I mean so is Skyrim's universe now lore with Fallout universe? That's not tongue in cheek, it's just stupid. Well that would figure out where all Dwemer disappeared. Link to comment Share on other sites More sharing options...
modder3434 Posted December 9, 2015 Share Posted December 9, 2015 The mysterious serum was a disappointment....nice statsm but if I had that many rads I'd be dead and the buff to health...isn'y worth it. I'm hoping a mod comes out that gives you a unique perk if you inject yourself with this immortal serum. Something story-related to cabot house, like the vamp perk in fallout 3...made an item useful and was fun to obtain. Link to comment Share on other sites More sharing options...
SilentKilla78 Posted December 9, 2015 Share Posted December 9, 2015 I think the whole ancient aliens thing is pretty bad and unfitting. There's a big difference between the crashed UFO easter eggs and this ridiculousness. Link to comment Share on other sites More sharing options...
NDDragor Posted December 9, 2015 Author Share Posted December 9, 2015 I think the whole ancient aliens thing is pretty bad and unfitting. There's a big difference between the crashed UFO easter eggs and this ridiculousness. Agreed, the UFOs were small easter eggs, without much background information. But this quest has a whole story that goes back quite some time and kinda makes you feel that ancient aliens are a full part of the fallout universe. Well they have certainly always been but it was always something small or DLC so you could even play without them being in the game like in Nev Vegas without the wild wasteland perk or by disabling the DLC in Fallout3. Link to comment Share on other sites More sharing options...
GETbacon Posted December 9, 2015 Share Posted December 9, 2015 (edited) The mysterious serum was a disappointment....nice statsm but if I had that many rads I'd be dead and the buff to health...isn'y worth it. I'm hoping a mod comes out that gives you a unique perk if you inject yourself with this immortal serum. Something story-related to cabot house, like the vamp perk in fallout 3...made an item useful and was fun to obtain. I did a bit of reading and it works more like a Super Rad-away that works for like half an hour. You could explore the Glowing sea basiclly nude and not worry. Of course by the time you HAVE to go to the glowing sea, AND compleated Cabot house to get the stuff you'd be better of just wearing a hazmat suit under lead power armor and poping Rad-X then using the super rare serum. Edited December 9, 2015 by GETbacon Link to comment Share on other sites More sharing options...
charwo Posted December 9, 2015 Share Posted December 9, 2015 It's Weird Fiction: https://en.wikipedia.org/wiki/Weird_fiction Weird fiction has been in Fallout 2 (you have to find a ghost's lost locket), and that's if you don't count the special encounters. It was not just in Point Lookout,. it's the entire reason the Dunwich Borer group exists. Also in the Red Racer Factory top level. In fact Bethesda's whole monster design from how ghouls work and are made to how smart Deathclaws work is way more Rule of Scary (weird fiction) than Rule of Cool (Science!). Simplest way to put this is in the original Fallouts, Ghouls were the product of FEV inoculation, and thus solely a west coast phenomena and always required food. You couldn't seal up a Ghoul for centuries and expect it to still be alive (like Papa Keller), and all of the monsters were deliberately created by morally bankrupt scientist (Deathclaws, Supermutants, Cazadors, Ghost People) and thus fall into the realm of the plausible. While Bethesda SUCKS at Fallout, they do VERY well at weird fiction and anything they do with it is a welcome diversion from Fallout:Theme Park Version 1&2 Link to comment Share on other sites More sharing options...
Killer B Posted December 9, 2015 Share Posted December 9, 2015 I think the Cabot house quest is a throwback, like Dunwich, to H. P. Lovecraft's novels about the "old gods" who were in fact "aliens." Look up Lovecraft and Cthulhu (SIC) and you will see that this quest falls in line with his basic story line wherein Massachusetts serves as an important location. FO3 had a similar quest with the Dunwich building and there is another Dunwich reference in FO4 with the quarry. So yeah; it actually does fit within the game. Link to comment Share on other sites More sharing options...
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