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All .esp disabled after starting game


Drakematter

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I'm using NMM. I was able to start the game with mods active before. However when I load up the launcher today, all my .esps are turned off shortly afterwards (3 seconds or so). They aren't active in game either.

 

What could be causing this? Was there an update to Fallout or NMM that broke something I wasn't aware of?

 

Any information I need to volunteer to possibly solve this?

 

Thanks,

SRPigeon

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thx dhegonus I opted for the previous beta and don't remember it did that, I tought it might have been intended as idiots post .ini changes, framerate unlock and mod problems as feedback for the official game sigh

I can't directly start the game exe, it starts the launcher instead hmmm I'll just block writing on the .txt in \AppData\Local\Fallout4

I'm not using weird mods (for now) only the blood decal fix that they should have done years ago seriously ><

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  • 2 weeks later...

I have this issue even though I have never opted into the Beta. I can confirm it is NOT always because you have the beta. My way around it is to manually make the plugins txt file and loadorder txt file "Read only" before launching the game. This deny's fallout any ability to disable the plugins.

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