Wangtime Posted November 24, 2015 Share Posted November 24, 2015 Hey guys, i'm trying to replace the Fallout 4 Scope reticles with my own custom ones using JPEXS but whenever I scope in game whatever I added in turns into a big green block, do you have any idea on why that is? My custom reticles are png format with alpha channels if that's an issue. I'm very new to this as you might be able to tell! Reticle replacment outcome: http://imgur.com/hnY59cg Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 24, 2015 Share Posted November 24, 2015 Can you upload the actual png you are using? plus tell me exactly what file you are replacing (including its format; .dds .bmp?) Link to comment Share on other sites More sharing options...
Wangtime Posted November 24, 2015 Author Share Posted November 24, 2015 Yeah here you go dude, thanks for the response! I'm trying to replace the reticle that's highlighted in the screenshot for now. Honstly i have no idea how to work out what format those reticles are in i'm sorry, that might be my issue? The reticle i'm trying to add is the green triangle and it's a png. the full scope design down the bottom is what I eventually want to end up with! Cheers Here are the images: http://imgur.com/a/ewr1e Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 25, 2015 Share Posted November 25, 2015 Yeah here you go dude, thanks for the response! I'm trying to replace the reticle that's highlighted in the screenshot for now. Honstly i have no idea how to work out what format those reticles are in i'm sorry, that might be my issue? The reticle i'm trying to add is the green triangle and it's a png. the full scope design down the bottom is what I eventually want to end up with! Cheers Here are the images: http://imgur.com/a/ewr1e Oh, its done in flash. I'm not very good at editing flash or scaleform. I'll still try to help though. If I can get the image replaced ill let you know how I did it. Link to comment Share on other sites More sharing options...
Wangtime Posted November 25, 2015 Author Share Posted November 25, 2015 Yeah here you go dude, thanks for the response! I'm trying to replace the reticle that's highlighted in the screenshot for now. Honstly i have no idea how to work out what format those reticles are in i'm sorry, that might be my issue? The reticle i'm trying to add is the green triangle and it's a png. the full scope design down the bottom is what I eventually want to end up with! Cheers Here are the images: http://imgur.com/a/ewr1e Oh, its done in flash. I'm not very good at editing flash or scaleform. I'll still try to help though. If I can get the image replaced ill let you know how I did it. Did you have any luck? Link to comment Share on other sites More sharing options...
Deleted2948850User Posted November 25, 2015 Share Posted November 25, 2015 I think you'll need to get an nvidea texture tools plugin for your editor in order to save the textures in .dds format.I'm not sure exactly how the transparency works in the dds format, but I think you'll be fine if you use an originaltexture as a template/example. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 25, 2015 Share Posted November 25, 2015 I think you'll need to get an nvidea texture tools plugin for your editor in order to save the textures in .dds format.I'm not sure exactly how the transparency works in the dds format, but I think you'll be fine if you use an originaltexture as a template/example. If hes gonna use the nvidia dds plugin for photoshop he will want to save the files with DXT5 interpolated alpha as the compression, or DXT1 depending on how big of a file he wants in his mod. and also generate mipmaps. DXT 5 has better quality but bigger sizes, DXT 1 has not so good quality but small sizes. Link to comment Share on other sites More sharing options...
Wangtime Posted November 25, 2015 Author Share Posted November 25, 2015 I think you'll need to get an nvidea texture tools plugin for your editor in order to save the textures in .dds format.I'm not sure exactly how the transparency works in the dds format, but I think you'll be fine if you use an originaltexture as a template/example. If hes gonna use the nvidia dds plugin for photoshop he will want to save the files with DXT5 interpolated alpha as the compression, or DXT1 depending on how big of a file he wants in his mod. and also generate mipmaps. DXT 5 has better quality but bigger sizes, DXT 1 has not so good quality but small sizes. I'm using all that with my normal texture mods, it's just the texture elements of the reticles within the .swf files are their own little thing and won't work... Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 25, 2015 Share Posted November 25, 2015 I think you'll need to get an nvidea texture tools plugin for your editor in order to save the textures in .dds format.I'm not sure exactly how the transparency works in the dds format, but I think you'll be fine if you use an originaltexture as a template/example. If hes gonna use the nvidia dds plugin for photoshop he will want to save the files with DXT5 interpolated alpha as the compression, or DXT1 depending on how big of a file he wants in his mod. and also generate mipmaps. DXT 5 has better quality but bigger sizes, DXT 1 has not so good quality but small sizes. I'm using all that with my normal texture mods, it's just the texture elements of the reticles within the .swf files are their own little thing and won't work... Can you upload the texture you are trying to change? (not a screenshot but the actual file) I'm gonna open it up in texview2 and see what settings they used. Link to comment Share on other sites More sharing options...
Wangtime Posted November 25, 2015 Author Share Posted November 25, 2015 It's not a texture it's a sprite, I can extract it as a png from the .swf but that doesn't get anybody anywhere Link to comment Share on other sites More sharing options...
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