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Imperial Legionnaire


toan450

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@Gafgar: would you take this first part? Edit the faction ranks, the first quest (xxILJoin00) dialogue, and npc names if you wish. When you're done just post the next part.

 

Done. I put in a short .txt file to the zip with some info on my changes and such as well. I'll start writing up ideas for quests right now and send them along ASAP.

 

Edit: To chris 07, by quest maker do you mean general ideas for quests or actually scripting them? I can pump out ideas like a friggin' factory, but actually scripting them is something I'm still not good at right now.

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Wow, thanks Gafgar. I didn't expect you all to be so willing to help out...no offense to any of you. Chris 07, if you mean quest scripter, then yes I would very much like one. Gafgar I will look over your ideas and get to work on some soon. At the very least I'm a fast learner at this modding business and can work my way around a quest.
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So do you need my help? If so tell me what I need to do. ;)

 

Well Chris, I would like your help eventually, but for now I don't need it really. I will let you know if you can do something to help this mod. By the way: do you know how I would make it so an NPC will only let you select a topic if you're wearing a certain piece of armour?

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Well Chris, I would like your help eventually, but for now I don't need it really. I will let you know if you can do something to help this mod. By the way: do you know how I would make it so an NPC will only let you select a topic if you're wearing a certain piece of armour?

That's easy. Find the topic, and at the conditions make a new condition. Search for GetEquipped, and find the armor you want at the function parameters. Then the value should be == 1 for when the player can select the topic. If you want, you could make a new line for the topic with the same condition but then with '== 0' and let the npc say 'Wear your armor, then we will talk!' for example.

 

Make sure you tick the 'Run On Target' box or it'll check the npc instead of the player for the armor.

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