CourierandWanderer Posted November 25, 2015 Author Posted November 25, 2015 (edited) TTWInteriors? I can't say. Which version is the latest one? That would be what I have. Edited November 25, 2015 by CourierandWanderer
CourierandWanderer Posted November 25, 2015 Author Posted November 25, 2015 (edited) Your idea did not work. The code will not compile. This is what I wrote after the xMarker statement. DLC03SarahRef.AddScriptPackage DLC03SarahLyonsScript It's all spelled correctly too, and the name exists. UPDATEWell, even after testing it, the problem still persists. I even tried the console command "AddScriptPackage", after getting the reference ID number on any script package I could find. Not even that worked. ANOTHER UPDATEWell, at this point, all I can do is conduct the console command "SetRestrained 1" on Sarah Lyons. Yes, it means that there is no sandbox for her and she'll just stand in one place; but at least she won't wander off. I can't seem to figure out the problem. I've tried everything. If anyone else ever finds a solution, let me know. I will keep regularly checking this forum. Edited November 25, 2015 by CourierandWanderer
chucksteel Posted November 25, 2015 Posted November 25, 2015 you don't use the script you need to use a package. example would be something like "DefaultSandbox512" There is a section on packages in the GECK. You need to use one of them or make a new Sandbox package to use. http://geck.bethsoft.com/index.php?title=Category:Packages
CourierandWanderer Posted November 26, 2015 Author Posted November 26, 2015 Well, there is one positive thing I discovered. When she's following you, she'll follow you to any of the DLCs, and even join you at the Mojave Wasteland after taking the train at Union Station.
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