CourierandWanderer Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) TTWInteriors? I can't say. Which version is the latest one? That would be what I have. Edited November 25, 2015 by CourierandWanderer Link to comment Share on other sites More sharing options...
CourierandWanderer Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) Your idea did not work. The code will not compile. This is what I wrote after the xMarker statement. DLC03SarahRef.AddScriptPackage DLC03SarahLyonsScript It's all spelled correctly too, and the name exists. UPDATEWell, even after testing it, the problem still persists. I even tried the console command "AddScriptPackage", after getting the reference ID number on any script package I could find. Not even that worked. ANOTHER UPDATEWell, at this point, all I can do is conduct the console command "SetRestrained 1" on Sarah Lyons. Yes, it means that there is no sandbox for her and she'll just stand in one place; but at least she won't wander off. I can't seem to figure out the problem. I've tried everything. If anyone else ever finds a solution, let me know. I will keep regularly checking this forum. Edited November 25, 2015 by CourierandWanderer Link to comment Share on other sites More sharing options...
chucksteel Posted November 25, 2015 Share Posted November 25, 2015 you don't use the script you need to use a package. example would be something like "DefaultSandbox512" There is a section on packages in the GECK. You need to use one of them or make a new Sandbox package to use. http://geck.bethsoft.com/index.php?title=Category:Packages Link to comment Share on other sites More sharing options...
CourierandWanderer Posted November 26, 2015 Author Share Posted November 26, 2015 Well, there is one positive thing I discovered. When she's following you, she'll follow you to any of the DLCs, and even join you at the Mojave Wasteland after taking the train at Union Station. Link to comment Share on other sites More sharing options...
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