patricia3d Posted April 10, 2011 Share Posted April 10, 2011 24 Leg walk cycle. This is just bone Movement view. Its not rendered. No Mesh.Please give comments.http://www.youtube.com/watch?v=HNG1_U4oAmQ Link to comment Share on other sites More sharing options...
Trandoshan Posted April 11, 2011 Share Posted April 11, 2011 24 Leg walk cycle. This is just bone Movement view. Its not rendered. No Mesh.Please give comments.http://www.youtube.com/watch?v=HNG1_U4oAmQ Nice work. The animation is impressive, but my eyes cant seem to track what the skeleton does when it turns through the bends. What do you plan on using this for (if I may pry)? Are you planing on making anything for Oblivion? :D Link to comment Share on other sites More sharing options...
heavywaters Posted April 11, 2011 Share Posted April 11, 2011 It looks like your going for a centipede animation, not bad but the mechanics of the legs isn't quite right.You have an alternating step kind of gate going on but in the actual insect the motion is more wave like. This video has some good footage of a giant centipede walking on a guys arm (not very smart) but it shows what I mean about how the legs move. http://www.youtube.com/watch?v=Ps82VSoLQY4 Link to comment Share on other sites More sharing options...
LHammonds Posted April 12, 2011 Share Posted April 12, 2011 Great job putting all of it together. As far as comments to possibly improve what you have, I only have 2 suggestions. 1. It looks like the body is bouncing up and down as it moves along. I would expect the body to remain very steady from a vertical (z) axis while it walks. The body should look like a snake slithering on the ground because the legs are doing all the work. 2. Instead of a two by two leg animation, it would flow better if you worked 3 rows of legs into a single animation flow (if that even makes sense to you). The 2-leg animation flow seems a bit mechanical. Along with making it use 3 rows of legs to make a single pass, it would look even better if the overall leg animations were randomized a bit or at least offset a little. Link to comment Share on other sites More sharing options...
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