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FYI: NIFSKOPE HAS HAD FO4 NIF SUPPORT FOR DAYS


FavoredSoul

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If I have to come across so much as another FO4 mod on the nexus whose author has hinted at having NIF access and not actually said how..... *groaaaaaaaaaaan*

 

Come on people. Share the info, seriously.

 

 

DOWNLOAD IT HERE

 

 

You can load up any NIF file and export the OBJ'S to your favorite modelling app. While it doesn't have a whole lot of options, the claim is if you've got the smarts it might be possible to get rudimentary level mesh type mods up and running in the game. At the very least, you can start playing with the vanilla assets now and make some cool stuff while you patiently wait for more info and updates.

Edited by FavoredSoul
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How would you export them from blender into a usable form. I just found that nifscope now opens FO4 meshes and did some bobblehead mashup's but need to get them into and out of blender to clean up some clipping. got them in with .obj but I have no clue on how to get them out and back into the game.

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Like I said, no way to import yet as far as I know, them moving the nitrishape to the root is weird as f*#@ so will prob take the guys a bit longer to figure it out.

 

I love how they want the modding community to strive blah blah rhetoric from idiots, and don't provide us what is probably a easy ass plugin for max or maya.

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yep didn't figure there was any way to import the files into blender, 3dmax or, maya yet. I got a little excited today when I stumbled across the Nifscop 2.0 update for FO4 files.

 

This is like getting a really cool toy for X-mas but mom forgot to buy the batteries. :wallbash:

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I've been trying to use it, and so far have had very little success in its present form. For me at least, I'm currently unable add any blocks or change strings with the vanilla models without crashing the game, which is strange as I'm able to change object textures and materials just fine. If someone has gotten it to work with editing the vanilla models, I'd be very grateful to know, as currently I have hundreds of ideas on things to do and can basically do nothing but stare impatiently at the github repo, lol

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did you set the material properties?

 

The nifs work a lot different now I'm still figuing it out but in my mash-up Bobblehead mod I would have to set the Material property when adding a new block. the textures paths would be correct but it also needed the materials.

 

I have yet to try to make or add new textures\materials but that may be the issue.

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