exShinra Posted November 28, 2015 Share Posted November 28, 2015 I'll post a video here in a second. But I can't for the life of me figure out how to decrease the shimmering/specularity of my files! It seems really friggin drastic! Link to comment Share on other sites More sharing options...
dirint Posted November 28, 2015 Share Posted November 28, 2015 Post an example for us to check out. _d, _n, and _s files if you could. :) I'd be happy to look at them for you. :D Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 28, 2015 Share Posted November 28, 2015 I'll post a video here in a second. But I can't for the life of me figure out how to decrease the shimmering/specularity of my files! It seems really friggin drastic! Didn't someone on the FO4 Mod Talk forums have this same issue when editing some Diamond City signs? It seems Bethesda went a little overboard with the specular maps. Link to comment Share on other sites More sharing options...
Jokerine Posted November 28, 2015 Share Posted November 28, 2015 What game is this for? WHAT GAME IS THIS FOR?? Getting so annoyed at people not tagging what game they are referring to. This triggers me! :pinch: Link to comment Share on other sites More sharing options...
Deleted1205226User Posted November 28, 2015 Share Posted November 28, 2015 ^ This! It makes me :mad: too! Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 (edited) It's a fallout forum, you mean which fallout, does it matter? Put a environment map on it that is all black. Though I don't think Nifscope alpha works with that stuff, materials for sure if it's FO4, an that means it's got specular maps _s meant to metalize items. Example might help. Best of Luck *edit* Saw textures set in the first few blocks in nifscope no geometry there, but paths to textures for normal, specular, an unknown, LOL. Edited November 29, 2015 by KimberJ Link to comment Share on other sites More sharing options...
exShinra Posted November 29, 2015 Author Share Posted November 29, 2015 (edited) Post an example for us to check out. _d, _n, and _s files if you could. :smile: I'd be happy to look at them for you. :Dhttps://www.dropbox.com/s/y38so732f9woe8q/Halp.7z?dl=0 Here is the textures I'm working with. The Diffuse map looks great in photoshop. I _think_ the normal map and specular maps are correct but... What the texture is supposed to look like: http://imgur.com/Gzj8svNWhat the texture actually looks like:http://imgur.com/AUZPe8O s*** happens. When I load up the game, it just looks....lower quality? I dunno. Take a look. The colors are off. Its basically ignoring whatever I put as the diffuse map and saying whatevs to any dirt or grime I added. And sorry for the really terrible topic. I figured it out...sorta....right after posting. Edited November 29, 2015 by exShinra Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 http://i895.photobucket.com/albums/ac156/grindedstone/NewLibrary/FO4/Yay.jpg Link to comment Share on other sites More sharing options...
KimberJ Posted November 30, 2015 Share Posted November 30, 2015 (edited) There are very dark speculars in the game, which I'm guessing is playing the part of a high detail enviroment mask for the asset due to the increase in lighting, just darken specular to the color of burnt toast ??? , LOL Edited November 30, 2015 by KimberJ Link to comment Share on other sites More sharing options...
exShinra Posted November 30, 2015 Author Share Posted November 30, 2015 There are very dark speculars in the game, which I'm guessing is playing the part of a high detail enviroment mask for the asset due to the increase in lighting, just darken specular to the color of burnt toast ??? , LOLYeah it feels that way o.O I also can't figure out why textures, when you look at them in WTV or photoshop or what say you, can be super detailed, 4k, but when you load it into the game it looks like wet ass. Link to comment Share on other sites More sharing options...
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