afgi98 Posted November 29, 2015 Share Posted November 29, 2015 Uhm..I'd like to ask, if there's any chance of someone making a...how do I say it...?like... a wereable pipboy 3000, but.... that's just to appear in my arm, without actually using It for the menubecasue I use the Readius mod, and I would like to keep the readius usable, but at the same time have a pipboy 3000 on my armis there any chance of doing something like that?and, my main language isn't english, so, sorry if i wrote something wrongthanks in advance Link to comment Share on other sites More sharing options...
devinpatterson Posted December 5, 2015 Share Posted December 5, 2015 is there any chance of doing something like that? Yeah, I would think so. I'd just rip the mesh and rig it as a unrelated armor slot, so I'd look like a pipboy but just be a standard addon mesh. I can look into putting it together for you if your still interested. Link to comment Share on other sites More sharing options...
afgi98 Posted December 7, 2015 Author Share Posted December 7, 2015 Yes please, I'd be really happy if you could do it :) Link to comment Share on other sites More sharing options...
madmongo Posted December 7, 2015 Share Posted December 7, 2015 I made one for an NPC a while back so that I could equip and unequip it for the NPC. There's an NPC pipboy in the GECK. All you need to do is copy that item and change your copy so that it doesn't take up the pipboy slot (pick a clothing slot that you don't plan on using for something else). Then either the player or an NPC can use it as just another clothing item. You don't even need to extract the mesh and do anything with it. You might have issues on long sleeve clothing, as this clothing often has a pipboy equipped sleeve and a non-pipboy equipped sleeve and it's not going to recognize your pipboy as a pipboy. Link to comment Share on other sites More sharing options...
Jokerine Posted December 8, 2015 Share Posted December 8, 2015 I think this is for the player, though, not NPCs. I tried to see if you can link the player pipboy to another slot, but it just doesn't show up. Link to comment Share on other sites More sharing options...
madmongo Posted December 8, 2015 Share Posted December 8, 2015 There's a player pipboy and an npc pipboy. If you take the npc pipboy and assign it to another slot then it becomes just another article of clothing, which should be wearable by the player or an NPC. Maybe I'm remembering it wrong. I'll play around with it tonight. Link to comment Share on other sites More sharing options...
madmongo Posted December 9, 2015 Share Posted December 9, 2015 I was remembering it wrong. When I did what I thought would work, it didn't show up, exactly as Jokerine said. If I took the npc pipboy and made it playable but kept it assigned to the pipboy slot, it worked for equipping and un-equipping on an NPC, but wouldn't equip on the player. I thought I could fix it in nifskope, but the nif isn't based on SceneRoot like a normal article of clothing. Changing the name to SceneRoot made the pipboy visible, but now it's sticking up out of the top of the player's head. I was hoping to avoid the extra work of devinpatterson's method, but it looks like that's what is required here. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 9, 2015 Share Posted December 9, 2015 I was hoping to avoid the extra work of devinpatterson's method, but it looks like that's what is required here. Thanks for looking into it Madmongo, I appreciate it. So for the OP; I have never used readius, but since it's a pipboy replacer it doesn't trip the pipboy:on node, otherwise everyone's forearm would be horribly gimped. The nodes thre to prevent clipping of the pipboy and outfits that have big forearms. In your case you need that, or some outfits like power armor are going to clip through your fake pipboy. So I can fix up the fake pipboy, but I probably should have some idea how the readius works so that we can hijack it to trigger that node (or some other way) otherwise your not going to be happy with the results (I imagine). Unfortunately I can't promise I'll have time to look into that part of the mod. I'll try to get the fake rigged up for you soon though (maybe tonight). Link to comment Share on other sites More sharing options...
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