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Trying to edit Green hood with fo4edit


DeMocha

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Basically my aim is to have it visibly equipped with gray knit cap ( similar to hooded rags), or to at least allow for character to not appear bald when wearing the hood.

 

Unfortunately i have had little luck doing this. If the hood is visibly equipped then character is bald and no cap either, after more than a few bodyslot swaps of various combos i have had no luck. Quite possible i may have not found the right combination, but i have a feeling i am missing something.

 

 

Please help.

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well i was trying the same thing as you did and found a kind of "dirty" way to achieve my goal.

 

it is possible to wear both, the green hood and the faded visor so i decided to look after that. i replaced the meshes of faded visor with the ones of the "beanie" kind cap of the hooded rags but they were clipping through. so i edited the nif file of the beanie and deleted some triangles (i'm not an expert of mesh editing, so this is where the "dirty work" starts) and the clipping was gone (except of one very little piece on the front which i colored black with photoshop. why black? i am using the the black retextures of the hooded rags and green hood as well as the ones for mccready's outfit)

 

it kinda works for me cause i dont use the faded visor (which i replaced as i said. i think you could also create a new item based on the faded visor but i haven't tried yet because of.. well, it just doesnt bother me cause i dont use it and haven't met many npcs yet who use it, at least after i worked this out).

 

well, im not very good at explaining all this cause im not a professional modder and just trying things out, but anyways, here's the result.

if you want further information let me know.

 

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