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Climbing/Grappling Hooks/Ziplines


SpiderJerusalem

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howdy,

so, you're all familiar with RuadHan2300's site-to-site

"teleporter blink grenades"?

 

and, with various jetpack mods?

 

when last I heard, Ruad was looking into a 'point-to-point in-cell zipline launcher",

so I think that the more promising for that rope-climb at any-time 'zipline' style thing.

you'll be bullwhipping or batman'ing around in no time.

 

monkeybars, ropes and ladders are trickier in FO4

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  • 3 weeks later...
  • 2 years later...

Necro'ing my own thread 5 years later, lol

Was again looking for a zipline/climbing mod. I'm playing FO4 VR now, and sick of being a sniper perpetually unable to set up from higher/better tactical positions...

Climbing is something Beth has never done...... Much as I would LOVE to be able to climb the rocks and such, in various locations, so far, no one has done it. Much as I wish they would. I think the animations are the stumbling block.... There is one guy that made ladders, but, I think those are workshop items, so, you can only build them in settlements, and they are not portable. (and I think you can only go UP.......)

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Necro'ing my own thread 5 years later, lol

Was again looking for a zipline/climbing mod. I'm playing FO4 VR now, and sick of being a sniper perpetually unable to set up from higher/better tactical positions...

Climbing is something Beth has never done...... Much as I would LOVE to be able to climb the rocks and such, in various locations, so far, no one has done it. Much as I wish they would. I think the animations are the stumbling block.... There is one guy that made ladders, but, I think those are workshop items, so, you can only build them in settlements, and they are not portable. (and I think you can only go UP.......)

 

Hey now, they were climbing pioneers.

In Daggerfall...

 

The grappling hook's major problem is being able to dynamically change the BendableSplines used for the power wires in script. You could do a simple shoot to target mod (like the Anchorshot in my Keelerator mod) otherwise. The system is wayyy too slow to linearize the arc with your own line segment meshes or calculate physics a la Just Cause.

 

The ladder issue is pretty much only an animations limitation. I imagine that a good paired animation system could even handle ladders with physics (i.e. potentially non-axis-aligned ladders) so that you could climb on the rotated coordinate system with the same animation.

 

The free climbing issue is pretty insurmountable (har har) unless you had access to the source code of the game. It's not super easy to find adjacent meshes you are near and facing towards, check that they're big enough, check that the segment you're activating has at least a small mostly straight-up section across the triangles of the mesh and smoothly choose from a bank of animations or do IK for hands to do it right. If it was pure first person or you tolerated blinky type movement it would be easier but you would still have to have the climbing area detection routines. A number of climbing focused games had hand placed nodes or annotated meshes to speed up or cheese the process.

 

Even stuck with Papyrus, you could certainly have the cartoony approach of spawning a constant length rope that you shoot which animates as dropping straight down and maybe sways a little in the breeze (canned animation). When you activate it, it puts you into "climbing mode" and you are translated up or down the rope depending on your viewing angle. You could even jump off to adjacent ropes by activating them, etc. But it would look like climbing a ladder in Minecraft. I did view-dependent elevation changes (albeit with an intermediate object) for my Elevator Pitch weapon in Angle of Mercy that allows you to throw a grenade and spawn an elevator whose translation forward is controlled by your position in the elevator, with the elevation controlled by elevation angle of your camera, and the orientation by the azimuth.

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I'd settle for cartoony-looking. Heck, I don't really even care what it looks like. Being in VR, I can't see my character's limbs anyway--it could be a t-pose for all it matters, just so long as I move from one point to another. For now, I installed the Blink Grenade mod. It feels a little cheat-y, but I'm planning on only using it in spots where I would have tried to use a grappling hook anyway, and in the same way it's limited to where I can actually throw it.

Edited by SpiderJerusalem
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