dominic2005 Posted December 7, 2015 Share Posted December 7, 2015 Editing your plugins.txt file worked for me. But first you need to copy the data from the loadorder.txt file first, paste into plugins.txt keeping "fallout4.esp" at the top, save it, then right click into properties and tick read only, click APPLY then OK.That solved it for me, and it kept that read only status upon relaunch as well.(Windows 10 x64).You may find that adding future mods may need to be added manually to that plugins.txt file...no idea not tested that far ahead yet. Link to comment Share on other sites More sharing options...
keh520 Posted December 7, 2015 Share Posted December 7, 2015 OK in the runup to release Bethesda made it seem that Fallout 4 would be their most mod-friendly game ever. That really does not seem to be the case- first they hide their own file manager under the right eye in the launcher, now they disable modding completely. I've got over 250 hours in, this is not a time I want my game broken. Have the bean counters taken over at Bethesda too? Link to comment Share on other sites More sharing options...
shaikujin Posted December 7, 2015 Share Posted December 7, 2015 Many thanks! I came on to post about the prob, and what do you know, there's a fix already! Link to comment Share on other sites More sharing options...
BlastoLho Posted December 7, 2015 Share Posted December 7, 2015 Anyway here is a temporary fix, go to http://f4se.silverlock.org/ and download the Fallout 4 beta 1.2.37 file Copy all files into ur FO4 (steam-steam app-common-Fallout 4) now open NMM and go to Settings-Fallout 4 under Custom Launcher thers a field called Command, type in f4se_loader and save. Now enable all ESP´ S as the update disables them, go to Top left Corner on the NMM and change the Launch Fallout 4 to Launch Custom Launcher, should work. Long explenation for newcommers. Thanks , that's very, very helpful... I wish I can give you 10 Kudo's for this help :woot: Link to comment Share on other sites More sharing options...
RobTheAssassin Posted December 7, 2015 Share Posted December 7, 2015 Anyway here is a temporary fix, go to http://f4se.silverlock.org/ and download the Fallout 4 beta 1.2.37 file Copy all files into ur FO4 (steam-steam app-common-Fallout 4) now open NMM and go to Settings-Fallout 4 under Custom Launcher thers a field called Command, type in f4se_loader and save. Now enable all ESP´ S as the update disables them, go to Top left Corner on the NMM and change the Launch Fallout 4 to Launch Custom Launcher, should work. Long explenation for newcommers. This worked. Thanks a lot man. Hopefully there will be more easy fixes like this since Bethesda thought it was a smart idea to not release modding tools with the game. Link to comment Share on other sites More sharing options...
drowsyred Posted December 7, 2015 Share Posted December 7, 2015 I had no idea what was wrong until I saw the Steam update...this is so stupid! Link to comment Share on other sites More sharing options...
KJR321 Posted December 7, 2015 Share Posted December 7, 2015 Anyway here is a temporary fix, go to http://f4se.silverlock.org/ and download the Fallout 4 beta 1.2.37 file Copy all files into ur FO4 (steam-steam app-common-Fallout 4) now open NMM and go to Settings-Fallout 4 under Custom Launcher thers a field called Command, type in f4se_loader and save. Now enable all ESP´ S as the update disables them, go to Top left Corner on the NMM and change the Launch Fallout 4 to Launch Custom Launcher, should work. Long explenation for newcommers.+1 for this! Works bro. Link to comment Share on other sites More sharing options...
ChemicalBR0 Posted December 7, 2015 Share Posted December 7, 2015 Thanks DimosZargarda that worked a treat. Link to comment Share on other sites More sharing options...
seizetheday4eva Posted December 7, 2015 Share Posted December 7, 2015 Just curious is there any chance that Nexus Mod Manager will do any update to get around this? Link to comment Share on other sites More sharing options...
DimosZargarda Posted December 7, 2015 Share Posted December 7, 2015 Just curious is there any chance that Nexus Mod Manager will do any update to get around this?It will, it always does :P Dont worry about the Fallout Script extender thou, its a harmless programm, and as soon the GECK is out next year, you will need it anyway to run most of the mods. Link to comment Share on other sites More sharing options...
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