paradoxbound Posted December 8, 2015 Share Posted December 8, 2015 This is such an annoying "feature". Very pointless, but I'm guessing they're trying to stifle modding before the tools are released.I don't think they are trying to "stifle modding" they are releasing fixes to vanilla which is what the majority of user are running they have promised the SDK early next year when the game has stabilised. I run hundreds of mods in Skyrim with reasonable stability and eventually I am sure I will run hundreds of mods in FO4. Link to comment Share on other sites More sharing options...
bladexdsl Posted December 8, 2015 Share Posted December 8, 2015 (edited) i'm about to update so do i have to put plugins.txt to read only if i have the old launcher exe before i proceed? Edited December 8, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
fgambler Posted December 8, 2015 Share Posted December 8, 2015 (edited) I don't know why some people are doing contortionism to fix this. Just launch the game, and while on the launcher check all mods again on NMM Plugins tab. If not using NMM, a backup of plugins.txt with all your mods listed must be made, then doing the same procedure but replacing the txt file. Edited December 8, 2015 by fgambler Link to comment Share on other sites More sharing options...
madrox303 Posted December 8, 2015 Share Posted December 8, 2015 I don't know why some people are doing contortionism to fix this. Just launch the game, and while on the launcher check all mods again on NMM Plugins tab. If not using NMM, a backup of plugins.txt with all your mods listed must be made, then doing the same procedure but replacing the txt file. Asking for some clarification... I use NMM so I load it up and check and all the mods have a green check. I go to the upper left and Launch Fallout4. NMM goes away and the FO4 Play\Option\Support comes up. I then open NMM again and they are all green still.. i start the game and none of my mods are working. Did I miss something simple? Link to comment Share on other sites More sharing options...
bladexdsl Posted December 8, 2015 Share Posted December 8, 2015 (edited) now people are saying (on steam) their save files won't load if you update if you were using mods?? screw it think i'll stay on the version i have now and leave steam on offline mode. Edited December 8, 2015 by bladexdsl Link to comment Share on other sites More sharing options...
Phuka Posted December 8, 2015 Share Posted December 8, 2015 I'm unable to even play right now. I launch the game, the launcher launches another launcher. Link to comment Share on other sites More sharing options...
bill8872 Posted December 8, 2015 Share Posted December 8, 2015 Well I tried a few of the suggestions, and now I am reinstalling the game. I am only glad I have a few hours playing, but this is a dumb pain. Link to comment Share on other sites More sharing options...
Oomo Posted December 8, 2015 Share Posted December 8, 2015 I highly doubt Bethesda have done this to intentionally try and stop people from modding. There are any number of reasons why they changed the launcher. They know people will find a way around it so I doubt they'd waste the effort trying to do it. Not saying this as a Bethesda fanboy or even to try and defend Bethesda, I'm just saying logically it's highly unlikely and people should stop jumping to conclusions or thinking Bethesda is out to get modders. Considering that modding is a big part of why their games are so successful, they'd be stupid to try and stop it happening. Considering the Launcher was DELIBERATELY changed to uncheck the .esps, yes they HAVE done this intentionally. Link to comment Share on other sites More sharing options...
AgentTheory Posted December 8, 2015 Share Posted December 8, 2015 Use the Fallout 4 script extender launcher. It bypasses the regular launcher so you don't need to worry about deactivating mods activated by an .esp file. Mods added by .ini pathway changes still work regardless. Link to comment Share on other sites More sharing options...
AgentTheory Posted December 8, 2015 Share Posted December 8, 2015 This is such an annoying "feature". Very pointless, but I'm guessing they're trying to stifle modding before the tools are released.I don't think they are trying to "stifle modding" they are releasing fixes to vanilla which is what the majority of user are running they have promised the SDK early next year when the game has stabilised. I run hundreds of mods in Skyrim with reasonable stability and eventually I am sure I will run hundreds of mods in FO4. Use the Fallout 4 script extender launcher (f4se.silverlock.org) and all your .esp mods will still work. It bypasses the Bethesda launcher. Link to comment Share on other sites More sharing options...
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