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Modded Game Crashing on Startup (new to modding)


davcoll

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Hello. When I try to launch Fallout 3 using FOSE (with 4GB patch) my game crashes. I manage my mods with FOMM, and my load order can be seen below, there's 1 mod which doesn't use FOMM and that is NMC's Large Pack.

 

Other info: OS: Windows 10 64-bit, game crashes shortly after intro video with fallout.exe has stopped working or something like that, custom fallout INIs used by the 4GB patch are in place, with the multi core fixes applied (bUseThreadedAI=1 iNumHWThreads=2).

 

Keep in mind I'm new to this type of stuff, so there might be some things out of place. I did the best I could with what I know, so I just want to correct anything that's placed wrongly. Also I apologize if this is the wrong place to post stuff like this, this is my first Nexus Forums post.

 

Load Order---

 

Fallout3.esm
Anchorage.esm
BrokenSteel.esm
ThePitt.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
Mart's Mutant Mod.esm
Project Beauty.esm
EVE.esm
CASM.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
F3ProjectRealityMkI.esp
DarNifiedUIF3.esp
GNR Enhanced.esp
Total active plugins: 36
Total plugins: 39

 

Any response is appreciated.
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Please see the following: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

 

http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

 

Specifications for your CPU and GPU, please.

 

The Mart's Mutant Mod is the wrong version to be using with Blackened, or you did not read the instructions.

 

The Plugins for FWE are in the wrong order, go back to the mod page and read the load order template that is provided on the description page and make the adjustments necessary for the vanilla game and the mod.

 

Use only one Optional Restore Tracers.

 

DarNifiedUIF3.esp should load higher in your load order. Did you ensure that the changes to the fonts was made?

 

If you have the game installed in "Program Files", FOSE will not work and the game will crash on loading.

 

The 4GB adjustments need to be done to Fallout3.exe, not FOSE.

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Please see the following: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/

 

http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/

 

Specifications for your CPU and GPU, please.

 

The Mart's Mutant Mod is the wrong version to be using with Blackened, or you did not read the instructions.

 

The Plugins for FWE are in the wrong order, go back to the mod page and read the load order template that is provided on the description page and make the adjustments necessary for the vanilla game and the mod.

 

Use only one Optional Restore Tracers.

 

DarNifiedUIF3.esp should load higher in your load order. Did you ensure that the changes to the fonts was made?

 

If you have the game installed in "Program Files", FOSE will not work and the game will crash on loading.

 

The 4GB adjustments need to be done to Fallout3.exe, not FOSE.

CPU = i5 4690k

GPU = GTX 970

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Oh, BTW, I fixed the issue. It turns out that I installed Darnified incorrectly and it essentially stopped my game from working correctly. I have since then reinstalled my game and everything, it works quite good now. Here's the new load order, tell me if I should change it at all:

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EVE.esm
Project Beauty.esm
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
F3ProjectRealityMkI.esp
DarNifiedUIF3.esp
CASM.esp
GNR Enhanced.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
Merged Patch.esp
Total active plugins: 36
Total plugins: 40
If you or anyone else has any performances mods that they could suggest, I'd really appreciate it. My framerates are kinda all over the place. but it's playable.
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You are either not reading the Blackened page, you are reading it but don't understand the requirements for the MMM patch, you aren't reading the Paradox Ignition page or you don't understand the instructions.

 

Blackened will only work with the Paradox Ignition version of Mart's Mutant Mod. This means you have to download and install the Paradox Ignition merged Mart's Mutant Mod.

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You are either not reading the Blackened page, you are reading it but don't understand the requirements for the MMM patch, you aren't reading the Paradox Ignition page or you don't understand the instructions.

 

Blackened will only work with the Paradox Ignition version of Mart's Mutant Mod. This means you have to download and install the Paradox Ignition merged Mart's Mutant Mod.

Really? Well shoot, I thought I was in the clear. Anyway, I just did what you told me to do, am I good?

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You should be, as long as you followed the instructions I linked in my first reply.

Ok, I checked everything that was troubled in your first reply and fixed every issue. Just one thing though: you said that the 4GB patch didn't need to be applied to FOSE, but in the readme for the patch it states that you could also patch FOSE if you have it. Is that even needed? Because that's the only thing on your list which I can't put an invisible green check next to. As I still have it patched.

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You should be, as long as you followed the instructions I linked in my first reply.

Ok, I checked everything that was troubled in your first reply and fixed every issue. Just one thing though: you said that the 4GB patch didn't need to be applied to FOSE, but in the readme for the patch it states that you could also patch FOSE if you have it. Is that even needed? Because that's the only thing on your list which I can't put an invisible green check next to. As I still have it patched.

 

That depends on which 4GB patch and mod manager you are using. The one I use changes the Fallout3.exe so that it will address more than 2GB of RAM.

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