silvergriffin1963 Posted December 8, 2015 Share Posted December 8, 2015 i was told to use disable in the console to remove bodies and other unwanted items that are unscrappable but how much can i use it before causing problems? I want to remove the partially intact houses and build new ones but will this cause bugs in the game such as will the settlers be able to use the new houses? I have tested it a bit and found there were still things I could not disable so I am hoping that if I am able to use it then the game doesnt require it. Link to comment Share on other sites More sharing options...
Fonger Posted December 8, 2015 Share Posted December 8, 2015 you can scrap the distroyed houses by using the settlement facilities --- the command you need to experiment with is V the same one that changes view -- hold it and see the change Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 8, 2015 Share Posted December 8, 2015 you can scrap the distroyed houses by using the settlement facilities --- the command you need to experiment with is V the same one that changes view -- hold it and see the changeThey are talking about the houses which are not normally scrappable. Such as the houses at Tenpines, Country Crossing, or Coastal Cottage. These structures cannot be scrapped in workshop mode, and do not have a reference ID for them to be disabled by console. There are some mods that supposedly allow scrapping or disabling these structures, but using these mods may lead to savegame corruption or incompatibilities with future versions of the game. This is because these mods and all mods are currently made with 3rd party tools that don't handle game data in safe, reliable ways. Link to comment Share on other sites More sharing options...
silvergriffin1963 Posted December 8, 2015 Author Share Posted December 8, 2015 I have not found a mod that allows you to scrap the unscrappable houses. there is a script mod that was taken down, it did exactly the same. open console type in disable click on object and press enter. I tried it but didn't seem to do anything that couldn't be done without it. if it didn't have a reference id it couldn't be scrapped with or without the mod. I can disable several of the buildings in sanctuary but am concerned about causing bugs in the game. I am assuming the ones without a reference id are that way to prevent bugs. what I want to know is it safe to remove the ones with references id's without causing bugs. Link to comment Share on other sites More sharing options...
thunderlord2200 Posted December 9, 2015 Share Posted December 9, 2015 i would be very weary with any suck mods with out the geck/ CH u might do more harm then good.. Link to comment Share on other sites More sharing options...
silvergriffin1963 Posted December 10, 2015 Author Share Posted December 10, 2015 I am not talking about any mods or houses that can be scrapped with the settlement build work station or houses without reference codes. I am talking about the houses with reference codes that can be disabled with the console only. Link to comment Share on other sites More sharing options...
tedman84 Posted December 10, 2015 Share Posted December 10, 2015 I only use disable on clutter or dead NPCs/Brahmin/Ghouls etc.I wouldn't recommend doing it to major structural stuff. Link to comment Share on other sites More sharing options...
silvergriffin1963 Posted December 11, 2015 Author Share Posted December 11, 2015 Thank you tedman84 Link to comment Share on other sites More sharing options...
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