Jump to content

[WIP] Diplomacy - Pacify and Retreat Overhaul


Khormin

Recommended Posts

If you're wanting to help out, I'd welcome the assist, but otherwise, I use nondefinite language in place of definite because things can happen to interrupt any project, no matter how simple. Such as finding that NMM won't load, no matter how much coaxing I do.

Link to comment
Share on other sites

 

Feeling flat after days of interrupted sleep - holding off any official work on mods today.

 

As for saving facial selections, I'd say it should, though I have yet to tackle that particular portion of the code yet. Hence it's in 'planned'.

Right, I'm just flagging up issues I've run into with this kind of work before. 'It should' is a nice thing to say, but within the confines of the engine it's probably going to be difficult to accomplish. You may want to start putting requests into the F4SE team now to get them to prioritise things like base form copying & saving.

 

Well, had some free time now that I'm down a girlfriend, so poked them on bethforum.

Link to comment
Share on other sites

  • 7 months later...

What does it currently do?

  • Retreat values now require far further distance before the enemy stops running.
  • Retreat now ends with the target being 'out of combat', requiring you to reinitialize or approach (which can be taken as you looking like you're coming after them).
  • Retreating enemies can pass out of instances.
  • Retreat now lasts significantly longer (approximately 3 minutes playtime).

 

How did you adjust these? Especially the retreat distance and duration. I was poking around in the game settings a while back hoping to find something relevant but came up empty.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...