Jump to content

Khormin

Premium Member
  • Posts

    186
  • Joined

  • Last visited

Everything posted by Khormin

  1. 7 x64. Hasn't been set up as admin, I'm not running as admin account, and neither the exe nor shortcut push for it which is why I brought up the issue. You're right about it only being once, though.
  2. "Vortex is not intended to be run as administrator!" messages have started to pop up, with some extremely accurate advice about not running Vortex as administrator. Unfortunately, it's not being run as administrator. http://prntscr.com/k0lrk1
  3. My only experience with this has been a long line of "Cyclic rules" with nonsensical feedback. A > B > C > D, but then error as apparently that translates to A > C > A. Either, it's doing something other than implicitly instructed, or the UI is not giving all the info (with undeleted chain links, for example). I'd vote to wind back what feels like a really unwanted and unwarranted design choice. Until then, having to manually sort with Bash, which is less than optimal.
  4. Could masters of, and if possible slaves to a mod please be listed on the plugin tab double-click menu? I've been working on converting a lot of mods to .esl format, and have now run into "master: UNKNOWN" several times in the CC. Since I usually only run Vortex in the background, that'd be a really useful tool.
  5. Also getting this issue, as question for OP, is it happening for mods that you install via the file dropper as well, or just via NMM? For myself, it causes files to go missing if I close & restart Vortex before installing them (reported via client), and doesn't happen on the same file every time (so downloading over and over resolved the issue).
  6. Anyone familiar with the workings of the amazing Wrye project know if it'd be safe to .esl convert a patch?
  7. So, after some thought; "Top" and "Trending" mods widgets would be useful and definitely help to reflect the site. A "Categories" widget wouldn't need to list mods within it, but being able to quickly link to a particular section of the mod directory would be really useful.
  8. Simple enough request - ability to use the "edit" command on the main game entry on the dashboard to allow an override such as the titular xxSE script loader. It's not essential, but would be an extra layer of convenience to be able to load my game from within my mods/plugins/whatever tab without having to switch up to the dashboard every time while testing mods for crashes. Enjoying the project with my modding still, keep up the great work!
  9. I can see how disabling installation for mods that are not present would be useful, but in scenarios such as this (VIS is waiting to be installed later down the queue), it can interrupt an install. Perhaps instead of outright disabling, a pop-up as would happen in NMM? "You don't have <mod> currently installed"
  10. You were absolutely right. Thanks, that resolved it utterly.
  11. Sorry, I was meaning to post this in the discussion subforum, not feedback. May I be lazy and ask a mod to please assist me with relocating it?
  12. I'm about to go look & poke around, but in case it's not apparent is there a known fix for this bug? I have two stuck downloads and I'd like to either pull them to start over, or continue them. Unfortunately, I can't get any downloads to display at all.
  13. Wait. So, you're saying that Nexus... forced the Vortex alpha onto your computer, installed it without your permission, loaded Fallout 4 into Vortex, activated autosorting on the plugins page, and disabled all other mod managers on your computer, all without your knowledge? My goodness. Call the papers. Sarcasm aside, turn off autosorting on the plugins tab. Then re-sort with LOOT or your load order manager of choice. Vortex also won't prevent you from still using MO or NMM. You can still go about your normal install & uninstall process. Or, you can learn to use the alpha that you signed up for. As a tip, if you need help, be polite and civil, instead of aggressive and crazy.
  14. Thanks! I had thought that was the case, and I really like it. It makes tracking update files a lot simpler than with NMM.
  15. Is there a way to manually import a LOOT masterlist/trigger the process?
  16. One week in TL;DR, I'm liking what I see, and it's replaced NMM for me. Some of the features I was finding difficult to adapt to (such as Vortex' file conflict resolution method) are now more in hand, and from experience are preferable, more intuitive than with older mod handlers. Masterlist bug I've had is annoying, but very noncritical - as Vortex autosorting can be disabled and LOOT loaded from the dashboard. File handling is far faster than with older mod handlers, even with the UI lag, which is also appreciated. I can rip through three-to-four test builds in a fraction of the time one would take, and can even 'switch gears' between games while maintaining downloads from another. FOMOD installers are functional, though forcing menus to alphabetise (asciibetise?) could make some installers more confusing, and the single-panel layout denies some of the transition screens that may have detailed copyright information or credits. I've expanded out from my original 'test bed' (Oblivion) to test with some other games; Skyrim SSE, and Kerbal Space Program. I'd also want to do The Sims 4, but I'm getting severe errors on that, so I think that can wait a few updates.
  17. I'm afraid your given comparison implies little detail. At all. Perhaps you could fill the information here a little; what specifically about Vortex's UI is off? The colour scheme? The layout? For your comparison, what specifically did you like and dislike about the NMM UI? The stark writing on black background? The file-tree layout? The in-window download & install progress meters? What specifically did you like and dislike about the MO UI? With the context from these specific features that you like/dislike, what specifically could be changed to make the Vortex UI not "feel off"? --- For example: The Vortex UI incorporates a lot of the site into the main interface, automatically arranges a variety of useful modding tools, and has colour. It details what file is currently downloading in the bottom corner, and offsets that with installation progress information in the opposite top corner, a rather modern, organic design principle. It quickly and clearly isolates if there are file conflicts, missing masters, or duplicate files, and offers simple solutions for these situations. From my perspective, there's little I can find fault with on these points.
  18. Scenario, mod (a) has an update as separate .esp download (b). If set to "load after", does this enable (b) to overwrite (a)'s .esp file? It appears that way from the plugins tab, but I don't want to make assumptions with a new mod handler.
  19. ^ This. Though my apologies, turns out my assessment was made without being aware of a bug. For whatever reason, the LOOT masterlist wasn't (isn't) being updated on my client, which is what's causing the issue.
  20. Top, my nexusmods.com dashboard. Directly underneath, my Vortex client. Would absolutely love to have the client even just notify me that I have mail. Wouldn't even have to actually host it/display it, just letting me know that someone's poking me would be incredibly useful. My two cents.
  21. Oblivion, and I've lodged it as a bug report. None of my Bethesda games are getting masterlist sorting; Fallout 3, NV, nor 4, skyrim. I'm going to assume Morrowind is also affected, but I'm unfamiliar with if it has a LOOT list. http://prntscr.com/j5h4dv - 0.14.1 build.
  22. Thanks, just fiddled around some more to find the double-click menu. I'll edit OP. Global priority 0, local priority 0. I just found the priority menu. Definitely not using LOOT masterlist. http://prntscr.com/j4l3pb VS http://prntscr.com/j4l1sj Edit: Took a better screen cap from Vortex
  23. Please disregard. Issue turns out to be a masterlist bug, rather than a design oversight. This is not a user-friendly setup. I like the "conflict resolution" minigame that you have, click the link to remove the conflict etc. It's neat. Entry users, however, are going to be utterly lost when it comes to plugin sorting. Especially as Vortex overrides LOOT/Bash sorting, requiring autosort to be turned off so that manual sorting can be enacted. Such as above, where you don't want Maskar's ahead of Bashed.
×
×
  • Create New...