wildgravity Posted December 9, 2015 Share Posted December 9, 2015 I've done a few retextures of pipers coats, and i'd like to offer standalone variants of them. I know some folks seem to have fenaggled a way to do this -to an extent- without the creation kit. I was curious if anyone could tell me about that process or tell me where to find a tutorial to do so. Does it involve the editor?Thank you again for any help or suggestions you can give me Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted December 9, 2015 Share Posted December 9, 2015 (edited) Yup, you're going to need to use FO4Edit, Material Editor, and Bethesda Archive Extractor. I'm not on my PC at the moment but... let's start with this Bethesda Archive Extractor:- Navigate to your Fallout 4 directory, go to your data folder, and open the materials.ba2- Extract it all to a separate folder (on the desktop preferably). Material Editor:- Next, you'll want to boot up the material editor and load the material for Piper's clothing.- Go to the materials tab and change the diffuse and the normal map (if you made one) to your retextured one.- Save a new BGSM for every retexture you made. FO4Edit:- Next what you'll need to do- well first of all, rename the .exe to FO4Edit.exe, is load just the fallout4.esm and find the material swaps category- Right click a random existing material and choose copy as a new record- Type in a new editor ID and make a new esp- Copy it several more times, linking your retexture.bgsm s to the swap slot along the way- Next, go to the armour category/tab and find Piper's Coat, yet again. - Copy this as well into your new esp (1 for each retexture)- Now, go into the armour add-on category/tab and find... Piper's Coat... again- This is where you'll be applying the material swap, copy the add-on for as many retexture as you have- Under the female biped (I think) you'll see a greyed out material swap, right click the box to the right of that and press add- Right click that box again and press edit and link your material swap (should be something like "PiperRetexture1 [bGSM:01000800]") PiperRetexture1 should be whatever the Editor ID is - what you named the material swap records.- Do that for each add on- Go to your armours and scroll down a bit to change the linked add-on to your new ones. And I think that's it... that's if I remember all the steps correctly, kinda hard without the programs at hand. The form ID for each armour is the ones you'll need in order to spawn them in-game so if you have "01000800: Piper's Coat Retextured 1" the ID is XX000800, XX is of course being the load order. Edited December 10, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
wildgravity Posted December 10, 2015 Author Share Posted December 10, 2015 Hey, thank you so much for taking the time to respond to me, I really appreciate it, this will be a great place for me to start. :) I can't wait until the creation kit comes out. Link to comment Share on other sites More sharing options...
Recommended Posts