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Importing Fallout 4 nifs into 3DS Max


UNSCSpartin

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Oh I have no bloody clue how to get it back IN to nifscope correctly.

 

I know someone is working on a max plugin so I will patiently await that

Best reply ever! :) As for the others importing and exporting, it's not what it seems. They are actually exporting as obj. and than opening in blender, editing the model and recording the values of the vertexes, and than manually changing them in nifskope. So....technically the nif never returns to nifskope, a new one is just altered to match. Except there are one or two who have access to more advanced tools not available to the public, but I don't think they have any official releases yet.

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Thanks for the link. Yeah I saw a screen shot for the beta earlier today on another mod and scratted my head cuase there was nothing on the sorce forge page. My Spiddy sences are kind of telling me to wait for a stable nifscope and new plug-in (fingers crossed it works with a 64bit 2010 3DS Max) :sweat: , esspecally scince FO4 is at a dangerous point for heavy modding.

 

Even still DDProductions thanks for the repplies

 

If you know who is making the plug-in put a bug in their ear about a working plugin for a 64bit 2010 3DS Max. The one I had for Skyrim took me forever to find. I was lucky i found one on some random site it was uploaded that almost ended my modding endevors right there. :tongue:

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  • Import is DISABLED. We don't know enough about the data formats to reasonably allow for this in general use cases.

 

In the past replacing merely the vertices/normals/etc. was as simple as pasting over the NiTriShapeData. You can no longer do this, and since we also do not have the vertex record flags fully decoded, they have disabled things such as Import. At some point actions will be implemented to allow importing directly over the Vertex Data array.

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  • 4 weeks later...

 

  • Import is DISABLED. We don't know enough about the data formats to reasonably allow for this in general use cases.

 

In the past replacing merely the vertices/normals/etc. was as simple as pasting over the NiTriShapeData. You can no longer do this, and since we also do not have the vertex record flags fully decoded, they have disabled things such as Import. At some point actions will be implemented to allow importing directly over the Vertex Data array.

 

 

 

Are you guys sure about that? I've been doing that for a bit now using the new 3ds export tool, opening two instances of nifskope, and copying the subindex and skin data directly over to a reference file just as I did in the past, and it works just fine.

Edited by DogtoothCG
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Is there a resource or txt or pdf for this process? Or what has to be present in the block list for Fallout 4 to use it?

 

I have made a bunch of custom .nifs for fallout 4 with the nif tools, but they just crash my game. There has to be a step in nifskope Im missing. A node or something thats being refrenced and doesnt exist.

 

I even just tried to test my pipeline by exporting a sphere to .nif and copying my block list to vanilla clutter .nif (tin can I think) and its still crashing.

 

Im working on bringing over ArmA community assets into Fallout and the missing link is just exporting to .nif

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