TroJanViru5 Posted December 13, 2015 Share Posted December 13, 2015 (edited) I'm posting this here now after I released my new TV mod which replaced the buildable TV w/ cabinet with its pre-war counterpart which is void of rust and the effects of 200 years of degradation. The idea is fairly simple; To polish the crap out of the non-scrappable buildings in the sanctuary as well as everything inside those buildings. Other features will include everything possible outside of the buildings like the road, grass, fences, walls etc etc. End result should be a town that has avoided 200 years of weather. It's going to be a massive job but someone has to do it. I will post updates as I get along. Edited December 13, 2015 by TroJanViru5 Link to comment Share on other sites More sharing options...
vepha Posted December 14, 2015 Share Posted December 14, 2015 I have been wondering from the second I saw the hammering idiots in Sanctuary, what are those idiots in Sanctuary really fixing all the time. at first I thought wow great, may be I can assign them for fixing things around, may be the fixes are progressing somehow, like may be after a period of time like a week or so, those walls will be restored to their original states or at least to a more restorated/fixed version. But no, it is just a silly animation with no intelligent script behind. So I would add such functions to such a project, Instead of replacing everything at once with restorated/new versions, I would have some settlers assigned to objects/buildings and let the fixing animation activated and after a period of time that object would be replaced with better/cleaner versions (need for crafting materials for any fix as well, etc...). (I tried myself it is nearly impossible for me to do what i really want, not a hardcore modder anyway) Good Luck Link to comment Share on other sites More sharing options...
minngarm Posted December 15, 2015 Share Posted December 15, 2015 Actually was planning on checking on how to make a mod that would let you invest resources to rebuild them to the prewar version myself. Good to see others like the idea as well. Link to comment Share on other sites More sharing options...
TroJanViru5 Posted December 15, 2015 Author Share Posted December 15, 2015 Once I've completed the mod and made it functional without bugs I'd like to then develop some form of progressive change from post-to-pre-war as an additional mod in a way similar to Vepha's idea. It makes more sense. Link to comment Share on other sites More sharing options...
dirint Posted December 15, 2015 Share Posted December 15, 2015 I have been wondering from the second I saw the hammering idiots in Sanctuary, what are those idiots in Sanctuary really fixing all the time. at first I thought wow great, may be I can assign them for fixing things around, may be the fixes are progressing somehow, like may be after a period of time like a week or so, those walls will be restored to their original states or at least to a more restorated/fixed version. But no, it is just a silly animation with no intelligent script behind. So I would add such functions to such a project, Instead of replacing everything at once with restorated/new versions, I would have some settlers assigned to objects/buildings and let the fixing animation activated and after a period of time that object would be replaced with better/cleaner versions (need for crafting materials for any fix as well, etc...). (I tried myself it is nearly impossible for me to do what i really want, not a hardcore modder anyway) Good Luck This sounds like a great idea, and reminds me of Kvatch Rebuilt for Oblivion. Link to comment Share on other sites More sharing options...
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