insertname1 Posted December 14, 2015 Share Posted December 14, 2015 I'm trying to see if modding the power armor to stack with the other gear is possible at the moment. Ive narrowed it down to the power armor frame being the anchor to what ever is swaping bonuses. I've dug around and see PA has its won actor values, I've looked at the enchantment and perk linked to the frame. I cant seem to see where its happening. I didnt see anything glaringly obvious in global. thoughts? Link to comment Share on other sites More sharing options...
cyden Posted December 14, 2015 Share Posted December 14, 2015 I might be nothing but if you watch as you or any NPC enter the armor the whole thing goes though a swap.. I'm thinking its actually completely replacing the PC or NPC with a PA actor, So the effects don't stack because the other gear is no longer in play until you "exit" the armor are the original actor is restored... What you are proposing might be possible but will need scripting functions and maybe F4SE to work.. I.E. a script that stores the active values and effects of the actor and re-apples them to the PA actor Link to comment Share on other sites More sharing options...
insertname1 Posted December 15, 2015 Author Share Posted December 15, 2015 I took your advice and it does seem the transition animation is a slight of hand to distract you form the mechanic a bit. The other npc dont seem to miss a beat but all control is gone until you finish the transition and end up in first person view. while "in" the powered armor you can still un equip non PA armor/clothing( which seem to bug the pip from time to time) but not re-equip them. so there is some kind of carry over between the two. Also of note: could be just a bug; however, I have noticed that any head items may, or may not, be there visually when in PA with out a helmet slotted. It would seem to indicate some kind of replacement, again if its not a bug - ad to that is you look closely the armor you have equipped stops clipping through the PA just before the "enter" animations stop and you go into fps mode. so question is: where is the script / package that disables the visual representation of the non PA armor, yet keeps them associated in your pipboy (auto re-equip?) damn you're good. Link to comment Share on other sites More sharing options...
cyden Posted December 15, 2015 Share Posted December 15, 2015 Well that's where I lose the trail... Scripting and I have never been on friendly terms.. Add the fact that Scripting knowledge for this game is limited still until the GECK is released or the FO4Edit team track down more info. This might be a more long term project.. But in pasted games I have seen Modders wright scripts able to store the player state and reapply it later so I'm sure the same will be possible in this one as well.. Link to comment Share on other sites More sharing options...
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