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Ideas for Factions, Be Creative


BadReplicant

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Oh true, but their bodies are frozen. Cause if they weren't they'd be greasy smears at the bottom of the "Decompression Pods" within six months, much less sixty years.Sorta like all those Japanese people die and no one knows about it until the direct deposit stops paying rent. They have specialized clean up teams and everything. Real gross, Time did an article on it:

http://content.time.com/time/world/article/0,8599,1976952,00.html

Gross.

 

As to the Vault 111 residents, they can be revived if you can safely reverse the ice crystallization, which frankly. is the exact same problem you get in Cryogenic suspension in the first place. That's precisely why we're not doing it yet.

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Well, it depends on how long they were left to suffocate. It sounded like they refroze them without putting them into suspended animation so they'd be in the early stages of chocking to death when the freeze hit. The first freeze was nearly instantaneous.

Plus if they got rid of the whole the Institute killed them off for REASONS, I wouldn't be unhappy, it's a stupid, utterly senseless thing to do. In my personal head cannon, it's already retconned.

 

Plus, it'd make a great place to find new companions! Pre-war companions, share notes on all the crazy! Loads of fun.

Edited by charwo
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Oh, the real canon in the game says they were deliberately murdered.

 

 

 

Hit the use key on any other pod than yours and the spouse's in Kellogg's memory, and Kellogg will say that he never understood why they couldn't just refreeze those people instead of murdering them, but that's presumably the Old Man's idea of tying up loose ends. So however technically they did it (maybe choke them first and then refreeze to make it look like an accident?), Kellogg was under express orders to murderize every single soul in that vault except for the baby and the backup. And Kellogg, you know, I'm under the impression that he was GOOD at making sure that folks stay dead when he was paid to murderize them.

 

And yes, they're murdered. The vault computers indicate not just a hasty refreeze, but that the life support has been overriden.

 

 

 

But yes, you know it's a senseless act of cruelty, when even a complete psycho like Kellogg wonders WTH sense it made.

 

And, well, now you know exactly why the only thing I feel for the Institute is recoil :tongue:

Edited by Moraelin
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That's what I was talking about. Without Life Support they'd be frozen solid rather than in suspended animation. But this process, going back to the re-freezing process for the SS, was within seconds. Furthermore, looking at Kellogg's memories where you can see the other people, they aren't asphyxiating, they're fine. They died by asphyxiation because the breath was sucked out of then in flash freezing. Thus there would be no brain damage.

I'm not saying that killing them wasn't cannon, it is, but it's bad storytelling: there's no good reason to smother all these other people. Frankly there's no need for pre-war child to create the synth line either, that's just pure Enclave style racism. It's a notion of purity, and when people start talking about purity bad, unnecessary things happen. No good has ever come of notions of social or biological purity. But the killing of everyone else was stupidly shortsighted; a better option would have been to take all the people except for the SS to the Institute so they'd have a whole raft of "uncontaminated DNA" to play with as well as more human assets for work details. Considering the alternative, the Vault Dwellers would have surely accepted.

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1. Well, they're not just about racial purity, but also pretty much looking down on anyone who isn't a scientist or descendant of one. As illustrated by the objection when Father nominates you as a successor, and the ensuing standoff with the Bioscience division.

 

Basically they're not just racists, but an illustration of the eugenics movement which was still having some traction in the 50's. You know, the era the game is themed after. In fact, it had so much traction in the USA that apparently even Hitler got the idea from them when he started euthanizing mentally retarded people in hospitals, not the other way around.

 

Those guys weren't just obsessed with racial mixing, but wanted to marginalize and even sterilize "stupid" people or give them an abortion, so the species doesn't devolve into a bunch of Neanderthals. If you've seen the movie Idiocracy, well, it's funny as hell, but it's not original. It's just the exact same scare that the eugenics movement had peddled for more than a century.

 

So, yeah, I have no problem imagining that they'd be semi-ok with a child as long as they get to completely control his education and make sure he's not one of those stupid muggles, but mixing their bloodline with a whole bunch of housewives, janitors and other muggles would realistically be anathema to them.

 

2. That said, I'm even going to agree with you that outright killing them was stupid and unnecessary. Hell, as I was saying, even a psycho like Kellogg doesn't understand it. So, yeah, we'e very much in agreement on that one.

 

Also, yeah, we're also in agreement no good thing has ever come from bigotted elitism and racism. You're quite right. But, eh, there's no shortage of people willing to join a circle-jerk group of proponents of that kinda stuff. For some reason :/

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But, as always a faction centered around undoing the Institute's f*#@ery is always a good thing. Besides the science of Fallout is capable of a lot more than reviving the dead. The stimpack's alone causes Wolverine healing. Hs since the beginning. It's hardly out of bounds of the subject matter.

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Actually i got a better idea. I'm sure someone would love to mod this. It's inspired from the Alternate start mod in Fallout 3 allowing you to become a raider.

 

 

 

 

How cool would it be if instead of creating friendly settlements I could create raider camps? Be a leader of my own raider faction. Whomever is the enemy to raiders is an enemy to me now.

 

So this leaves my base to get attacked by gunners, The Forged, BoS, institute, minutemen, etc.

Raiders are not a united faction.

 

 

Technically, neither are the minutemen. They need you to pull them together after they fell apart. They are as united as 5 desperate people who are sticking together in an attempt to survive. Of that five, one is a junkie and one is kind of out of it from losing his child. So I don't really think they count as a united faction until you actually unite them, and given that, the same could be said about the raiders. They're disorganized and with a good leader uniting them, they could accomplish possible greatly evil things. Not unlike the mafia or any kind of crime syndicate.

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But, as always a faction centered around undoing the Institute's f*#@ery is always a good thing. Besides the science of Fallout is capable of a lot more than reviving the dead. The stimpack's alone causes Wolverine healing. Hs since the beginning. It's hardly out of bounds of the subject matter.

 

Well, obviously, a more people-oriented faction that's working against the institute would be welcome. The Railroad is hyper-focused on hauling synths out of the commonwealth, and the BOS is... the BOS. 'Nuf said. A more balanced (in the head) faction wouldn't be amiss.

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