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Conflicting advice about Fallout4.ini


Wolfmod

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When I began modding my game I was told to extend the "sResourceDataDirsFinal=" entry in my fallout4.ini file to "sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\" and this I did. Modders still tell players that the reason why this mod or another is not working is because they haven't done this.

 

Now, when I load NMM I am informed that I should return this entry to its default and even some mod authors have been advising players that the .ini file modification is no longer necessary. However, I was also told that using Fallout4.exe to launch my game instead of Fallout4Launcher.exe would stop Bethesda from emptying my plugins.txt file and it didn't. So, what is the story here?

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You also need bInvalidateOlderFiles=1 if you aren't using the sResourceDataDirsFinal method.

The paths method loads only the paths specified so you can selectively load some paths and not all. The invalidate older files method tells the game to just load all the folders. Use one or the other.

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