Jump to content

Incoming Noob Question


Voices

Recommended Posts

So I just started getting OO, Frans, MMM and bob armory installed with FCOm... this is mostly besides the point.

 

I was reading the OOO quick start guide that said the Major as Minor strat Sucks for OOO. So I would like some input into what a decent thief character would look like.

 

I was thinking Wood Elf or Khajiit.

Thief Focus

Thief or Warrior Birthsign.

 

Major's

 

Marksmen

Blade

Alteration

Alchy or Resto

Sneak

Light Armor

Armorer?

 

The only thing that seems to suck about this strat is it seems like I'll just summon poo and grind more, where as with minors as majors I could go dungeon a little bit.

I fully admit I have no idea what I'm talking about and could use some helpful tips on classes styles of play etc. Thanks.

Link to comment
Share on other sites

I was thinking Wood Elf or Khajiit.

I would choose a khajiit if I were you.

 

Major's

 

Marksmen

Blade

Alteration

Alchy or Resto

Sneak

Light Armor

Armorer?

 

Marksmen why not.

blade hell ya.

alteration try again, maybe try conjoration.

Restoration is good just takes forever for it to level up.

Light armour is good.

armorer is good.

Link to comment
Share on other sites

I'm pretty sure summoning poo would require a mod. I don't know of any, but I'm sure it's just a matter of time before someone makes one.

 

I tend to use conjuration to summon mobs to grind skills on thus it as a major skill doesn't seem like it would work so well. Alteration I like because it can do everything security does + more.

Link to comment
Share on other sites

umbra sword has the most damage but you should make a mod to were you can get 1 that not enchanted so you can enchant it with like 100 armour and 100 blade i do like 35 damage with umbra and 30 with daedric claymore
Link to comment
Share on other sites

What i used: I used mystic elf, but kajit is good for a rogue.

 

Thief Focus

Thief Birthsign.

 

 

Restaration - for healing

Alteration? - for nighteye and life detection

Light armour - for sneaking

Marksman - just becouse

Acrobatics - shooting arrows from high places can be fun

Security - always comes in handy

 

(mods that help with immersion of that game play)

 

Thieves arsenal

disable sneakeye?

darker nights

renguardoverhoul

stealth overhoul?

(disable crosshair in the options)

thievery

stealthier thieving

(set up oblivion. ini so that : arrows remain 5 mins and 40 arrows before they start to replace, default is 10?, i don't remember exact setings that do that, read ini tweek guide for info.)

 

some others that i don't remember right now.

Link to comment
Share on other sites

Restaration - for healing

Alteration? - for nighteye and life detection

Light armour - for sneaking

Marksman - just becouse

Acrobatics - shooting arrows from high places can be fun

Security - always comes in handy

 

These are only 6 :)

I'd also recommend at least one melee combat skill - either destruction (which can be silenced, so always carry some dispell potions with you) or blade/blunt (which can be disarmed, so always carry a second weapon with you). Then, security is useless if you have alteration - though none of the mentioned spells belongs to that school (nighteye is illusion and life detection is mysticism).

 

I'd prefer Alchemy over Restauration, you can brew rather powerful potions with high level which can totally replace restoration and more. With marksman, the poisons are quite useful as well.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...