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How dangerous are FO4 edit mods?


Ru5tyShackleford

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Fo4 edit mods are still something that you should just consider 'Alpha' early Beta at best.

 

Due to the fact that the Geck aka Construction Kit for Fo4 is not out yet and really Fo4edit or sometimes called Xedit is bound to be way better after the main tools are released.

 

Thing is that comparatively Fo4edit is still better than snip by leagues and well reputations and all.

 

I still wouldn't download everything under the sun but pretty much you gotta understand that modding always carries risks even when the main kit arrives.

I've restarted my Fo3/FNV/Skyrim games countless times...

 

Total restarts why...Well after a while you just know which mod and perhaps why its the problem and if the save is pretty much borked and yup I know my way around a save cleaner and still declared quite a few save games gone for good.

 

That being said, its all been way more fun than playing a regular video game...regular video games being stuff that cannot be extensively modded to fit my fancy.

So pretty much all those popular games out there people like...Well those are not really as much fun as modifying a game can be.

 

Its like this

 

Bethsada had like 200 people working for 5 years on Skyrim.

Skyrim fans numbering in the thaosands have put what is it 5 more years of post development into that game.

 

There are no games that can compete with the amount of development Post Market right out of the gate....

 

I see a bunch of people yapping about blah waa waa, game isn't as good as "this n that"

 

Thing is that not one triple A company could afford to make the Skyrim I play...Just wouldn't be feasible...Microsoft couldn't afford to pay it and even if it did they'd go broke.

 

Nothing ever is as good as Modded games..

Edited by gamefever
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I've been playing a modded game since mods were released...pretty much same day as the game. No save game corruption. Zero crashes. Tons of hours playing.

Results may vary.

Avoid any cell editing mods, however. Scrap scrap and the like...things that allow you to force remove objects from the game. Those mods introduce a world of bugs. Power armor resets (non merchant ones), sprinting bug, issues with chests...probably more.

 

Edit..should note that F4 is by far the most stable of the elder scrolls and fallout (bethesda) games I've played. Old engine, but they've ironed out a lot of the game breaking bugs.

Edited by eldiabs
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A lot of these modders who release these semi complicated mods are inexperienced - sure the mod may be grand and all but they don't know how to either code properly or clean up after themselves once they are done. That is one of the big things that causes issues. I can almost guarantee you over half the mods on the site are not cleaned.

 

But if you know what you are doing and keeping it level headed, there is no reason a mod should corrupt your game.

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the best way to clear a save game of a mod is usually to delete the mod, load the save (it will come up with the usual mod removed caution) then save the game, quit the game then go back in and load the new save. But if that doesn't work, an earlier save might work if you do the same process as i just said. But some times game saves can be corrupt through out, it depends.

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Just like every other mod you install these at your own risk. As with any mod there is always the possibility it may cause problems. If it does please remember YOU are the one who made the decision to use that mod, and YOU are the one responsible for your own game. Make a backup before installing mods. If you have a problem, the last thing to do is scream that the mod author ruined your game. YOU ruined your game. And if you didn't have a backup - it's not the mod author's fault, but yours.

 

Now load up some mods and game on. But make a backup first. :thumbsup:

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