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Are modifications on the enemy AI based on what the human enemies in Dying Light do possible?

 

Here's a video:

 

 

Like, you know, you whip out an offensive spell or a ranged weapon and foes stay where they are (unless they have a tower shield, then they'd just cautiously approach you shield raised), a more cautious AI, some of them straight-up running away if too many of their buddies die...

 

You know, that kind of stuff?

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