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Honnie I'm home!


Methwyn

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for me, relationships between characters in games adds extra depth to it, it's an additional level of immersion. that's when it's done well of course, when it's just wearing a necklace and marrying someone you did a random fetch quest for that just kills the immersion almost as if an NPC walked up to you and said "greetings player, would you like to engage in a scripted scene where I meet you in the church and repeat a pre-recorded statement vowing to forever be your spouse and stand in your home repeating random dialogue?"

but of course different people will always enjoy different elements of a game. it's one of the reasons Bethesda have always been so successful, not so much because of the variety of content (though that is a factor) but because they very handily distribute editing software so that anything you don't like can be changed with a mod

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Well, I'll have to take your word that there are any games where a romantic relationship is well done. I haven't actually seen any :tongue:

 

But that's probably just the games I play, or something...

 

Well it's not Bethesda's strong suit. And when they do come up with a well developed character, they're often not available as full romantic partners for your PC. e.g. Serana in Skyrim. Although to be honest, the marriage system in Skyrim is so shallow anyway so it's probably for the best.

 

No, Bioware does romances much better and often in horrible gut-wrenching ways. At least within the limits of what any game could accomplish without true AI. :wink:

 

As for mod followers, I'm not going to single any out, but most of the ones I've tried in various games from Fallout to Skyrim have come across as little more than, well, 'service' for a certain gaming demographic. The exceptions to that rule seem to be the ones that are not available as romantic partners... and male.

Edited by tirnoney
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