xxdeathknight72xx Posted December 26, 2015 Share Posted December 26, 2015 Does anyone know how to convert an NiTriShape to a BSTriShape or copy the tri data between the two at least? Link to comment Share on other sites More sharing options...
Aikospacerogue Posted December 26, 2015 Share Posted December 26, 2015 (edited) Never been any good with nifskope, after 10 minutes everything starts to blend into one mass of letter and numbers. Do you mean this ? if not then apologies, these where exported using http://www.nexusmods.com/skyrim/mods/5622/? from Max 2016. Edit; after some research I'v found people informing that the dismemberment (or the newer modifier ) is basically gibberish to Max, so I guess exporting is out of the question. Thers currently only a handful of people who can make valid nifs by using Hex code. Edited December 26, 2015 by Aikospacerogue Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted December 26, 2015 Share Posted December 26, 2015 (edited) 3DS Max nif plugin for fallout 4 is your only option at the moment. They're still working on plugins for the other modelling programs if you don't use Max. Edited December 26, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
cedaie Posted January 9, 2016 Share Posted January 9, 2016 3DS Max nif plugin for fallout 4 is your only option at the moment. They're still working on plugins for the other modelling programs if you don't use Max. This just made my whole day. Link to comment Share on other sites More sharing options...
sNeAkOwNs84 Posted January 14, 2017 Share Posted January 14, 2017 How did you get your plugin to work, as i keep getting a error syaing it can't read BSTrishape files? Any ideas? Link to comment Share on other sites More sharing options...
Lukong1515 Posted July 1, 2017 Share Posted July 1, 2017 (edited) How did you get your plugin to work, as i keep getting a error syaing it can't read BSTrishape files? Any ideas?Where are the NIF Files coming from BAE or Blender or Maya or another Format to be compatible with other 3D Modellers? When does this error pop-up: Upon Importing, Exporting, Editing, After using 3DSMax to Convert NIF to Blender or Maya? I use the Installer Version of 3DSMax NIF Plugin with 3DSMax 2016 Student Version and have no Error message like that. Also for everyone who comes across this post as I just found the answer for Convert Shapes in NifSkope a few minutes ago, but based on above Post I would do this when your finish editing. How to Convert from BSTriShape to BSSubIndexTriShape 1. Open NifSkope2. Go to Block List > Expand NiNode3. Right-Click BSTriShape (Not Rightside) > Block > Convert4. Bethesda > BSSubIndexTriShape Edited July 1, 2017 by Lukong1515 Link to comment Share on other sites More sharing options...
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