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Vault Girl Mod Development Thread


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In which order do we load the mod exactly?

Using MO2 - so I can obviously decide which mod overwrites which...

 

Do I let this mod overwrite...

 

HUDFramework?

DEF_UI?

Full Dialogue Interface?

 

...or does one of these mods need to overwrite your 'Vault Girl' mod?

I noticed for example that the "Sarcastic Hidden" option doesn't work if I let your mod overwrite 'Full Dialogue Interface'

Could be an issue with the mod itself. Haven't played for a while and just updated everything today. Dunno if there are any issues with FDI in general.

Trying out XDI now. So the FDI issue might be negligible anyway.

 

Also.. are we gonna see an MCM implementation in the future?

 

*Note - dialoguemenu.swf from this mod needs to be deleted in order for XDI to work!

Edited by Firuu
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NMM installer ignores some of the options and installs them regardless of choice. Thought you might want to know.

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They finally released the level up menu framework.

We have now a skill and perk menu similar to Falliout 3 and NV

https://rd.nexusmods.com/fallout4/mods/28822?tab=description

Now we can have as many perks we want without having to worry about the limited 7x10 poster

 

This is great news, because I honestly hate the perk chart in terms of its limitations when it comes to being edited. Also that level up menu is being used by F4NV, which I'm making perk animations for (as well as other art).

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They finally released the level up menu framework.

We have now a skill and perk menu similar to Falliout 3 and NV

https://rd.nexusmods.com/fallout4/mods/28822?tab=description

Now we can have as many perks we want without having to worry about the limited 7x10 poster

 

This is great news, because I honestly hate the perk chart in terms of its limitations when it comes to being edited. Also that level up menu is being used by F4NV, which I'm making perk animations for (as well as other art).

 

This means that you are going to adapt it to the vault girl mod when you have time?

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