DOCTORZERO2 Posted January 2, 2016 Share Posted January 2, 2016 hi brothers, is possible by command code to place a stone bridge in the game, how to get the idbase? link for image http://www.imagebam.com/image/6ae223456177636 Link to comment Share on other sites More sharing options...
Ethreon Posted January 2, 2016 Share Posted January 2, 2016 hi brothers, is possible by command code to place a stone bridge in the game, how to get the idbase? link for image http://www.imagebam.com/image/6ae223456177636That bridge is made of at least 4 elements (can't see it entirely). Possible, but you have to spawn them all, then arrange them properly. And so far, I have yet to see a place that can use a bridge like that aside from one of the beach locations. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 Very much possible. Use xEdit to find the base ID's, placeatme to spawn the different pieces and setpos/setangle x/y/z to fix their placement. As someone who has actually done this before to add several buildings to my settlements, this can be a very tedious and time consuming job (even if you're only adding a small structure). Link to comment Share on other sites More sharing options...
DOCTORZERO2 Posted January 3, 2016 Author Share Posted January 3, 2016 thank you, fo4edit also works, but very difficult establish parameters x,y,z with commands, but i try. Link to comment Share on other sites More sharing options...
Ethreon Posted January 3, 2016 Share Posted January 3, 2016 After around a month of using console to build, I can say that they're not hard to understand, but require tools to get them done properly. Link to comment Share on other sites More sharing options...
DOCTORZERO2 Posted January 3, 2016 Author Share Posted January 3, 2016 hi, i again, NPCs and conpanions don't use the bridge that i created. why this happens? Link to comment Share on other sites More sharing options...
Ethreon Posted January 3, 2016 Share Posted January 3, 2016 (edited) hi, i again, NPCs and conpanions don't use the bridge that i created. why this happens? It's not navmeshed, or missing an entry point/stairs/ladders. Edited January 3, 2016 by Ethreon Link to comment Share on other sites More sharing options...
DOCTORZERO2 Posted January 4, 2016 Author Share Posted January 4, 2016 presumably is navmesh, npcs and companions not recognize the bridge, you know one "how to make" for fix this? Link to comment Share on other sites More sharing options...
Ethreon Posted January 4, 2016 Share Posted January 4, 2016 In theory that bridge is the basic ingame on, so it should have navmesh. If the NPCs refuse to walk on it, might be one of the two reasons I mentioned - it is missing a point of entrance (they cannot get onto the bridge) or it lacks that navmesh. I'm going to test in my own game now and see which one it is. And no, I'm not aware of any bridge mod adding those pieces. Link to comment Share on other sites More sharing options...
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